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TOPIC: About zarpgaming hacking policy

About zarpgaming hacking policy 6 years 9 months ago #633550

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.

I understand the point, but where you are wrong is the fact that you think players are not allowed to return, when in fact all they have to do is make a ban appeal where they say " omg im so sorry " and woops they are unbanned. It's happened so many times, take a look at walter for an example, you see why the policy protects people like him? He was caught hacking 4 times while being a staff, and he got unbanned all times because he was "sorry". He is a good example to why the policy needs changing.

Your point is that if people are banned in zarp, they cant join on an alt account, which is fine, I like that idea, but what does that do good if the players are getting unbanned anyways, if there isn't a policy that perma bans cheaters?

- Remember chute, we are not talking about alt accounts right now, which you are refering to, we are simply trying to explain how the current policy defends cheaters, and basically doesn't do jack shit.
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Last Edit: 6 years 9 months ago by Jabbee.
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About zarpgaming hacking policy 6 years 9 months ago #633563

Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.

I understand the point, but where you are wrong is the fact that you think players are not allowed to return, when in fact all they have to do is make a ban appeal where they say " omg im so sorry " and woops they are unbanned. It's happened so many times, take a look at walter for an example, you see why the policy protects people like him? He was caught hacking 4 times while being a staff, and he got unbanned all times because he was "sorry". He is a good example to why the policy needs changing.

Your point is that if people are banned in zarp, they cant join on an alt account, which is fine, I like that idea, but what does that do good if the players are getting unbanned anyways, if there isn't a policy that perma bans cheaters?

- Remember chute, we are not talking about alt accounts right now, which you are refering to, we are simply trying to explain how the current policy defends cheaters, and basically doesn't do jack shit.

You are right in saying that some people have abused the policy, no game has a perfect hacking policy, there are still cheaters active in every game we have mentioned in our comparison.
However, just because you appeal does not guarantee you get unbanned. There are dozens of players who have appealed and simply been denied.

My point is Jabbe that even with appeals, our game is still the strictest of them all. Because on CS:GO,Battlefield,GTA you name it. You don't even need to appeal, you don't need to say you're sorry or show any kind of change. All you need to do, and by the way are 100% allowed to do, is buy a new account and come straight back on again. Now that is called a lenient policy.
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About zarpgaming hacking policy 6 years 9 months ago #633575

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.

And that is clearly for the profit of the company. They allow users to buy new accounts so that they can make more money because they know that if he hacks again he will be automatically banned by their anti cheat system. GTA V is 60$ so if someone gets banned and buys a new account Rockstar CLEARLY Profits from that while ZARP doesnt.

So why would they disallow alt accounts when they make money out of it? Its clearly why the game was published in the first place. For pure profit.
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About zarpgaming hacking policy 6 years 9 months ago #633576

If there is no leniency people will be extremely reluctant to hack in the first place. If there are 2 chances people will use the first one knowing they will likely not be banned.

It's unfair to compare ZARP to other games that are far bigger as they have very large player pools which means that automation is pretty much mandatory to detect cheats, whereas on ZARP the community is small enough that the staff team have the ability to decide each case on a much more detailed basis. They have the resources to detect and handle alternate accounts in an effective manner with human confirmation over the sometimes incorrect parameters of a machine.
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About zarpgaming hacking policy 6 years 9 months ago #633578

AA RFLeX wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.

And that is clearly for the profit of the company. They allow users to buy new accounts so that they can make more money because they know that if he hacks again he will be automatically banned by their anti cheat system. GTA V is 60$ so if someone gets banned and buys a new account Rockstar CLEARLY Profits from that.

Exactly R-Flex, and that's my point. These games are much more lenient than us, maybe they are doing it to make more money you might be right. But either way our system here at ZARP is still stricter than any other game that we've looked at.
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About zarpgaming hacking policy 6 years 9 months ago #633579

Caught hacking = Gone forever. No chance of appealing your ban unless you pay your way in or some shit. People who got caught cheating on the servers pissed me off recently and i'd more than gladly get rid of them. There are too many people cheating atm and they think "haha, well. If I do get caught, I can just admit, say sorry and keep playing". THAT'S what happens. People know they get a second chance which means everyone will start hacking soon. Fix the policy and instantly perma ban them if caught cheating. They don't deserve second chances.
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About zarpgaming hacking policy 6 years 9 months ago #633580

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.

I understand the point, but where you are wrong is the fact that you think players are not allowed to return, when in fact all they have to do is make a ban appeal where they say " omg im so sorry " and woops they are unbanned. It's happened so many times, take a look at walter for an example, you see why the policy protects people like him? He was caught hacking 4 times while being a staff, and he got unbanned all times because he was "sorry". He is a good example to why the policy needs changing.

Your point is that if people are banned in zarp, they cant join on an alt account, which is fine, I like that idea, but what does that do good if the players are getting unbanned anyways, if there isn't a policy that perma bans cheaters?

- Remember chute, we are not talking about alt accounts right now, which you are refering to, we are simply trying to explain how the current policy defends cheaters, and basically doesn't do jack shit.

You are right in saying that some people have abused the policy, no game has a perfect hacking policy, there are still cheaters active in every game we have mentioned in our comparison.
However, just because you appeal does not guarantee you get unbanned. There are dozens of players who have appealed and simply been denied.

My point is Jabbe that even with appeals, our game is still the strictest of them all. Because on CS:GO,Battlefield,GTA you name it. You don't even need to appeal, you don't need to say you're sorry or show any kind of change. All you need to do, and by the way are 100% allowed to do, is buy a new account and come straight back on again. Now that is called a lenient policy.

They would have to spend money on buying a new game, compare that to making a ban appeal on zarp forums. Their policy makes them millions of $ from hackers because they are buying the game after being busted in cheating. That is why they dont ip-ban my best guess would be, because steam profits a lot from hackers.

I dont agree that zarp is the strictest of them all, because of the policy that states that a anti-cheat has to occur before the person can be punished, dont you see how this leads to a lot of problems? This means if no sa+ is online to anti-cheat, then hackers can spin bot and go unpunished, it's insane. And let's be honest, can anti-cheat catch triggerbots and silent aim etc? If anti-cheat cannot catch the hack, that means that the person can hack as blatantly as he wants, that is the current policy, and that is why it is easily abuseable.

There is easy fixes to this policy however imo, which a lot of people have said as well, I'm not saying that im right, and its the right thing to do, it's only my opinion. A little change in the policy would set an example, and perhaps help get rid of a lot of cheaters on zarp
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About zarpgaming hacking policy 6 years 9 months ago #633582

Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.

I understand the point, but where you are wrong is the fact that you think players are not allowed to return, when in fact all they have to do is make a ban appeal where they say " omg im so sorry " and woops they are unbanned. It's happened so many times, take a look at walter for an example, you see why the policy protects people like him? He was caught hacking 4 times while being a staff, and he got unbanned all times because he was "sorry". He is a good example to why the policy needs changing.

Your point is that if people are banned in zarp, they cant join on an alt account, which is fine, I like that idea, but what does that do good if the players are getting unbanned anyways, if there isn't a policy that perma bans cheaters?

- Remember chute, we are not talking about alt accounts right now, which you are refering to, we are simply trying to explain how the current policy defends cheaters, and basically doesn't do jack shit.

You are right in saying that some people have abused the policy, no game has a perfect hacking policy, there are still cheaters active in every game we have mentioned in our comparison.
However, just because you appeal does not guarantee you get unbanned. There are dozens of players who have appealed and simply been denied.

My point is Jabbe that even with appeals, our game is still the strictest of them all. Because on CS:GO,Battlefield,GTA you name it. You don't even need to appeal, you don't need to say you're sorry or show any kind of change. All you need to do, and by the way are 100% allowed to do, is buy a new account and come straight back on again. Now that is called a lenient policy.

They would have to spend money on buying a new game, compare that to making a ban appeal on zarp forums. Their policy makes them millions of $ from hackers because they are buying the game after being busted in cheating. That is why they dont ip-ban my best guess would be, because steam profits a lot from hackers.

I dont agree that zarp is the strictest of them all, because of the policy that states that a anti-cheat has to occur before the person can be punished, dont you see how this leads to a lot of problems? This means if no sa+ is online to anti-cheat, then hackers can spin bot and go unpunished, it's insane. And let's be honest, can anti-cheat catch triggerbots and silent aim etc? If anti-cheat cannot catch the hack, that means that the person can hack as blatantly as he wants, that is the current policy, and that is why it is easily abuseable.

There is easy fixes to this policy however imo, which a lot of people have said as well, I'm not saying that im right, and its the right thing to do, it's only my opinion. A little change in the policy would set an example, and perhaps help get rid of a lot of cheaters on zarp
The reason why we seem lenient is because an anticheat is needed, however the moment that we do catch someone hacking we only allow two chances, which is harsher than most places.
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About zarpgaming hacking policy 6 years 9 months ago #633583

And to be honest the problem here is not the punishment one receives if he gets caught. The problem is that you need a screenshot of their game screen in order to punish them for cheating even if they are clearly hacking.
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About zarpgaming hacking policy 6 years 9 months ago #633585

The problem is the policy ; Players know that if you are caught hacking, which is very unlikely given the fact that a lot of cheats are able to bypass anti-cheat, then they will simply be given a warning, and like exro said, they will hack until they are caught, and when caught they will be sorry and will still be able to play on the server, this sets a very bad example, in cs and gta you will be banned and wont be given a chance to appeal, this sets an example straight, that hackers = ban. This is where the zarp policy fails, as it allows cheaters to get numerous of chances, thus creating a cheating friendly playerbase
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About zarpgaming hacking policy 6 years 9 months ago #633586

ParaMontana wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

tyler would like that. he has like 10 accounts lined up
man they're not even funny your a cm and should actually be constructively posting
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About zarpgaming hacking policy 6 years 9 months ago #633590

So Jabbe, would you prefer then, a permanent ban first time you are caught cheating, with no chance of appeal.

But you are allowed to come back on immediately if you buy a new account, don't even need to apologize or make any effort to change at all.
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About zarpgaming hacking policy 6 years 9 months ago #633595

Chuteuk wrote:
So Jabbe, would you prefer then, a permanent ban first time you are caught cheating, with no chance of appeal.

But you are allowed to come back on immediately if you buy a new account, don't even need to apologize or make any effort to change at all.

It's not for me to decide, maybe we should make a poll about it, and see what the community wants. Imo however, I think a perma ban should be issued to the player, to set an example, this will put fear in other players and hopefully make them not cheat. The perma banned user will have 1 ban appeal only, and it's up to the staff members/community to vote if they think he should be unbanned or not. If he gets unbanned, and he hacks again and blows his chances, his appeals is up, and he will never have a chance to play on the server again, this way would make sure that players like walter wouldn't be able to abuse the current policy to such an extend that he did.

Also, I think a change in the policy regarding the anti-cheat should be changed also, at the current state of the policy, players can cheat as blatantly as they want, and they will not be punished as long as the anti-cheat cannot catch them. In cs, wow and other games, they have a different sort of punishment, in cs you can view people in overwatch and decide to ban people that are BLATANLY cheating, without having a " anti-cheat " system that busts them. And in wow botted players are also banned if they are BLATANTLY botting, HOWEVER, in zarp even if you are blatantly cheating, you will go unpunished, this is something I'd like to see changed

perma banned players shouldn't be allowed to come back on the server on alt accounts imo, the only reason you can do this in cs and gta, is because of the fact that they are milking the money, steam profit tons of money from hackers buying the game over and over.
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About zarpgaming hacking policy 6 years 9 months ago #633596

In your opinion though Jabbe, which is better. The current ZARP policy, or the policy employed in other games mentioned in which you are allowed to come straight back on with a new account?
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About zarpgaming hacking policy 6 years 9 months ago #633604

Chuteuk wrote:
In your opinion though Jabbe, which is better. The current ZARP policy, or the policy employed in other games mentioned in which you are allowed to come straight back on with a new account?

I think the policy in other games is better, and I'll give you the reason why:

In zarp, it's super easy to cheat, and if you get caught, you will say you are sorry and you will be punished with a warning only. Also, if you dont get caught, but you are hacking blatantly, you will also go unpunished because the policy defends cheaters to an extend,

In other games such as cs, if you are hacking blatantly, you will be banned, you dont need to rely on a anti-cheat like you do in zarp. Also examples are set in a game such as cs, if you are vac-banned, you are done for.

Comparing the two policies, I think zarp has a very cheater friendly policy, considering the fact that you rely on an anti-cheat that cant catch all cheaters, which means the cheaters it doesn't catch, they go free. Vac cant catch all hackers in cs either, however there is a system called overwatch, which punishes players blatantly cheating, regardless of vac¨

- Like I said, I think we should make a poll, and see if players want the policy changed, I dont know how to make the poll tho
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About zarpgaming hacking policy 6 years 9 months ago #633605

We are talking about GMOD a game that supports client modifications lol its like placing a brick wall in the middle of the ocean.
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About zarpgaming hacking policy 6 years 9 months ago #633609

Jacob wrote:
Chuteuk wrote:
In your opinion though Jabbe, which is better. The current ZARP policy, or the policy employed in other games mentioned in which you are allowed to come straight back on with a new account?

I think the policy in other games is better, and I'll give you the reason why:

In zarp, it's super easy to cheat, and if you get caught, you will say you are sorry and you will be punished with a warning only. Also, if you dont get caught, but you are hacking blatantly, you will also go unpunished because the policy defends cheaters to an extend,

In other games such as cs, if you are hacking blatantly, you will be banned, you dont need to rely on a anti-cheat like you do in zarp. Also examples are set in a game such as cs, if you are vac-banned, you are done for.

Comparing the two policies, I think zarp has a very cheater friendly policy, considering the fact that you rely on an anti-cheat that cant catch all cheaters, which means the cheaters it doesn't catch, they go free. Vac cant catch all hackers in cs either, however there is a system called overwatch, which punishes players blatantly cheating, regardless of vac¨

- Like I said, I think we should make a poll, and see if players want the policy changed, I dont know how to make the poll tho

So just to be clear Jabbe? You would like us to allow players who are caught cheating to be able to come back onto the server if they buy a new account and start playing again straight away.
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About zarpgaming hacking policy 6 years 9 months ago #633613

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
In your opinion though Jabbe, which is better. The current ZARP policy, or the policy employed in other games mentioned in which you are allowed to come straight back on with a new account?

I think the policy in other games is better, and I'll give you the reason why:

In zarp, it's super easy to cheat, and if you get caught, you will say you are sorry and you will be punished with a warning only. Also, if you dont get caught, but you are hacking blatantly, you will also go unpunished because the policy defends cheaters to an extend,

In other games such as cs, if you are hacking blatantly, you will be banned, you dont need to rely on a anti-cheat like you do in zarp. Also examples are set in a game such as cs, if you are vac-banned, you are done for.

Comparing the two policies, I think zarp has a very cheater friendly policy, considering the fact that you rely on an anti-cheat that cant catch all cheaters, which means the cheaters it doesn't catch, they go free. Vac cant catch all hackers in cs either, however there is a system called overwatch, which punishes players blatantly cheating, regardless of vac¨

- Like I said, I think we should make a poll, and see if players want the policy changed, I dont know how to make the poll tho

So just to be clear Jabbe? You would like us to allow players who are caught cheating to be able to come back onto the server if they buy a new account and start playing again straight away.

No, read what I wrote above, Ill paste it just incase you didn't see it.

It's not for me to decide, maybe we should make a poll about it, and see what the community wants. Imo however, I think a perma ban should be issued to the player, to set an example, this will put fear in other players and hopefully make them not cheat. The perma banned user will have 1 ban appeal only, and it's up to the staff members/community to vote if they think he should be unbanned or not. If he gets unbanned, and he hacks again and blows his chances, his appeals is up, and he will never have a chance to play on the server again, this way would make sure that players like walter wouldn't be able to abuse the current policy to such an extend that he did.

Also, I think a change in the policy regarding the anti-cheat should be changed also, at the current state of the policy, players can cheat as blatantly as they want, and they will not be punished as long as the anti-cheat cannot catch them. In cs, wow and other games, they have a different sort of punishment, in cs you can view people in overwatch and decide to ban people that are BLATANLY cheating, without having a " anti-cheat " system that busts them. And in wow botted players are also banned if they are BLATANTLY botting, HOWEVER, in zarp even if you are blatantly cheating, you will go unpunished, this is something I'd like to see changed

perma banned players shouldn't be allowed to come back on the server on alt accounts imo, the only reason you can do this in cs and gta, is because of the fact that they are milking the money, steam profit tons of money from hackers buying the game over and over.
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About zarpgaming hacking policy 6 years 9 months ago #633614

Yes guys. In this thread you can clearly see how the two community managers are just joking around doing absolutely nothing, addressing nothing, while the owner addresses every issue. Well played

And no this hasnt only been happening today. Sad part.
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GET SOME RIDICULOUSLY CHEAP GAMES AT www.g2a.com/r/user-55e1e47e829e4
Last Edit: 6 years 9 months ago by TheAp4ch3.
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About zarpgaming hacking policy 6 years 9 months ago #633615

You can't have it both ways Jabbe. My question to you is which policy do you feel is more effective. The current ZARP policy.
Or the policy employed by other games in which you are perma banned on first offence, but are allowed back immediately if you buy a new account.
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