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TOPIC: About zarpgaming hacking policy

About zarpgaming hacking policy 6 years 9 months ago #633440

CaptinF1rework wrote:
Again people come and complain while being misinformed. The hacking policy is there for a reason and that is to ensure fairness across the community when it comes to dealing with hackers. People are given two chances when they hack within the community, first a kick and then a ban, depending on the situation. This directly falls in-line with the communitys ethos and means that everyone gets fair treatment. People deserve seconds chances and deserve to have fun on the servers. However, the policy does need changing, which I believe is already being discussed. Finally admins will never receive the anticheat tools as it is too easily abused and not there place to have them.
I am not saying to give the admins anti cheat tools
Its very annoying to keep calling SA and everyone here knows that and mostly the hacker leave the server before the Joins and get a proof with anti cheat tools ... i am saying there could be a better way to catch hackers such as ... scanning their running programmes and send them to the admin (if there was a blacklisted programme running ... the admin/SA/HA is able to ban them (it would be very helpful for the server but i dont think it is possible to apply .

(I got this idea from how VAC works)
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About zarpgaming hacking policy 6 years 9 months ago #633451

We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.

And in VAC it might be considered too strict by some, you get no chances at all if caught cheating.

However, you could even consider ZARP to be the strictest of them all, because under our current policy, once banned for cheating you cannot return to the server, not even if you buy a new account.

With VAC you are allowed a second chance if you buy the game again. The same goes for almost every other game with an anti cheat system.
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About zarpgaming hacking policy 6 years 9 months ago #633456

Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.

And in VAC it might be considered too strict by some, you get no chances at all if caught cheating.

However, you could even consider ZARP to be the strictest of them all, because under our current policy, once banned for cheating you cannot return to the server, not even if you buy a new account.

With VAC you are allowed a second chance if you buy the game again. The same goes for almost every other game with an anti cheat system.

unless your tyler and you never get caught
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About zarpgaming hacking policy 6 years 9 months ago #633457

Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.

And in VAC it might be considered too strict by some, you get no chances at all if caught cheating.

However, you could even consider ZARP to be the strictest of them all, because under our current policy, once banned for cheating you cannot return to the server, not even if you buy a new account.

With VAC you are allowed a second chance if you buy the game again. The same goes for almost every other game with an anti cheat system.
Getting that balance right is the key. Currently blatant hackers are allowed to go free because there wasn't a Lead Team member around to deal with them. On the other hand, if we're too harsh on hackers we would get a very hostile enviroment, one that simply doesn't belong with ZARP.

Don't forget that hackers can always appeal their ban on the forums. This makes the two strike system - kick, then ban - relatively lenient, as you can theoretically have an infinite amount of chances. Personally I like that. The current issue isn't the punishments given, but when we can't give the punishments that they do very much deserve.
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About zarpgaming hacking policy 6 years 9 months ago #633491

Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters
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About zarpgaming hacking policy 6 years 9 months ago #633492

el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree the rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned

but there old policy they never did that should of hacked in the old days :3
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About zarpgaming hacking policy 6 years 9 months ago #633493

the hacking policy is complete shambles atm, you can litterally log on with aimbot with no visuals, and not be banned, just for the fact of, the get banned you need a anticheat screenshot showing proof, not sure, who thought of even adding that because, they clearly forgot AIMBOT is not a fucking visual.

also EMP tends to go through suggestions, but also tends to just deny them lol.

the hacking policy does need a change,
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About zarpgaming hacking policy 6 years 9 months ago #633494

Hacking policy atm.
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About zarpgaming hacking policy 6 years 9 months ago #633517

el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.
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Last Edit: 6 years 9 months ago by Chuteuk.
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About zarpgaming hacking policy 6 years 9 months ago #633519

Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

I think it's unfair to say Zarp is strict compared to other games, because it's simply false. Zarp has a policy that allows cheaters to cheat blatantly as long as there is no SA+ to anti-cheat them. If you compare this policy to ANY other game, then Zarp is NOT strict at all, it's cheater friendly.
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About zarpgaming hacking policy 6 years 9 months ago #633521

Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal your ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.
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About zarpgaming hacking policy 6 years 9 months ago #633525

Warning: Spoiler! [ Click to expand ]


We as a community are responsible for what happens. If Chute wants this policy enforced so be it but our policy isVERY strict than others games and possibly other communities.
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About zarpgaming hacking policy 6 years 9 months ago #633526

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.


Also, take into account that those major games have functioning cheating detection tools to ban users with free cheats downloaded from google. While zarp does not have that and cheaters on Zarp cannot get banned when blatantly spin-botting or head aim locking if a superadmin+ does not request an "anti cheat screenshot" and there are many occasions when this happens. Users have posted videos of a cheater spin botting and mass killing but he did not get banned as no one has request an "anti cheat screenshot"

You could at least allow admins to ban blatant cheaters with video proof as they used to be able to do so
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About zarpgaming hacking policy 6 years 9 months ago #633527

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly
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About zarpgaming hacking policy 6 years 9 months ago #633535

Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.
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About zarpgaming hacking policy 6 years 9 months ago #633536

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

tyler would like that. he has like 10 accounts lined up
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About zarpgaming hacking policy 6 years 9 months ago #633537

ParaMontana wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

tyler would like that. he has like 10 accounts lined up
ahahha gg
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About zarpgaming hacking policy 6 years 9 months ago #633540

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.
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Last Edit: 6 years 9 months ago by Jabbee. Reason: wrong quote
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The following user(s) said Thank You: el une spodermun

About zarpgaming hacking policy 6 years 9 months ago #633546

Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.
I think that users should be permanently banned but they have the privilege to appeal it if they are actually sorry they cheated, cheating shouldn't be looked this lightly uppon. Also allowing admins to ban blatant cheaters with sufficient video proof
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The following user(s) said Thank You: Jabbee

About zarpgaming hacking policy 6 years 9 months ago #633547

Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
Jacob wrote:
Chuteuk wrote:
el une spodermun wrote:
Chuteuk wrote:
We need to strike the right balance between too strict and too lenient. For example GTA:Online has an even more forgiving Hacking Policy than ours, you get 3 chances before getting permanently banned from the service.
.
I do not agree that Rockstar are to lenient, after each ban they reset your character and remove everything. Money, stats, level, cars, apartments, everything will be gone and you have to start from the beginning on lv1 each time you get banned.

The current Zarp hacking policy benefits cheaters, other then users. Cheating needs to be a permanent ban as its possible to appeal it, and admins need to be able to ban blatant cheaters

It is the same on ZARP, if you are caught using a cheat to exploit money and items your inventory will of course be reset. Because of the nature of our game that of course is almost never the case, the peer to peer nature of GTA:Online means it is much more common.

The current policy is very strict compared to other games. Currently once banned for cheating on ZARP you are not allowed to return to the server even if you buy a new account.

On CS:GO,TF2,Dota 2, GTA, Battlefield you name it. You are allowed as many chances as you want, simply by buying the game again.

Well you are allowed plenty of chances on Zarp even tho you are banned, simply by making a ban appeal. A lot of cheaters that have been caught have been given 2nd chances, 3rd chances, and lets not forget walter the great guy, who got caught 4 times and unbanned 4 times for hacking?

You are allowed 2 chances which is less than GTA:Online, where you have 3 chances before getting permanently banned. And even then you can try to appeal you ban. If your appeal fails, under their policy you are allowed to buy a new account and play again freely.
In ZARP once banned permanently for cheating you are not allowed to return, even if you buy a new account. This is indeed the strictest policy of any game that it's been compared to.

Since you are comparing zarp to gta I think it's important to know the differences ; In zarp it's a lot harder to get caught hacking. People using silent aim/trigger bot is almost impossible to detect, as anti-cheat has a hard time detecting it. This means that the only way to catch a lot of people hacking is if they admit it, and in many cases they dont, which furthermore means that they can hack as blatantly as they want, and the policy will protect them. I Think what a lot of people want to see is a change to the policy, where hackers that are blatantly cheating will be punished, just like in cs:go and in most games.

Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again.

It's all about setting an example, as a lot of people previously have said, people cheating will be issued a warning first, not even a ban. This sort of punishment sets an example that other people can cheat because the only punishment they will receive is a warning/kick, IF THEY GET CAUGHT.


- Edit , just saw a picture spoderman showed, it appears that rockstars bans are final and cannot be appealed afterall. Which means if you compare zarp to gta,Zarp is cheater friendly

So Jabbe would you prefer we used a Hacking Policy similar to CS:GO or Battlefield? Where you get perma banned on first offence. But you are allowed to return freely if you buy a new account.

" Lets just say even if they do admit to cheating, and they have been ruining everyone's experience, they will be punished with a kick / verbal warning, and be told not to do it again. What people want to see changed is a ban, as zarp right now has a weak punishment towards hackers. If a ban is issued towards hackers, it's gonna set an example, sure you could let them make a ban appeal, only once tho, if you fuck up after you've been unbanned you will not have the chance to appeal again."

If you read this through thoroughly, I dont mention anything about buying a new account. In cs:go you are unable to appeal if you vac banned, however I said that people should indeed get perma banned if they are caught hacking, to set an example, HOWEVER ; You are able to appeal your ban once only, which is your SECOND chance, this means that if you will be allowed to play on the server once again, however if you fuck up again it's perma for good.

You are completely missing the point though. Under almost every other game in existence , you are correct to say there is no chance of appeal after getting caught cheating. However, it is fully allowed, even encouraged in some cases, to buy a new account and come straight back onto the game and play again.

On ZARP once banned for cheating you are not allowed to return under any circumstances.
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