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Poll: Dou you want more Traitor weapons?

TOPIC: [TTT] More Traitor/Detective weapons

[TTT] More Traitor/Detective weapons 8 years 3 weeks ago #313122


Server Name: ZARP | TTT | Semi-Vanilla | Pointshop | FastDL | Betting System

Suggestion Title: More traitor weapons.

How would it benefit the server: These weapons are fun to play with and ofc they are visible to use so they can't be too OP to play with. We had some of them in the past before the reboot but they got removed so I want them back and suggest some new ones that we didn't have.

Potential Issues/Exploits: Nothing that I can think about.

Additional notes: Here are the links for them that I want to suggest:

Traitor:


TTT Weapon turret
Shrekzooka
Melon Launcher
Silenced shotgun
Poison Dart Gun
Banana Bomb
Poisonous health station
Mine turtles
Manhack spawner
Detective:
Shield Gun
Portal Gun
Thanks for reading!
I might add more If I find some!
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Last Edit: 8 years 3 weeks ago by BiWx Voorhees.
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[TTT] More Traitor weapons 8 years 3 weeks ago #313134

We defiantly need more Traitor weapons for TTT especially the Shrekzooka ( ͡° ͜ʖ ͡°)
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[TTT] More Traitor weapons 8 years 3 weeks ago #313142

xD plz add banana bomb so funny xD
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[TTT] More Traitor weapons 8 years 3 weeks ago #313158

Da shrekzooka's madly overpowered, the blast radius and damage is too damn high!
Silenced shotgun, poison dart and melon launcher are overpowered as well, that goes without saying.

Also, the turret can't be moved by gunshots and the discombobulator barely moves it at all, so you'd need a magneto stick or a prop to disable it. = op
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Warning: Spoiler! [ Click to expand ]
Last Edit: 8 years 3 weeks ago by Harridas.
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[TTT] More Traitor/Detective weapons 8 years 3 weeks ago #313161

Turret seems OP to me, because you can just lock an area down with no effort.
Shrekzooka is too OP.
We used to have melon launcher but it was just an awp with one shot, that had a bigger blast radius.
The shotgun we have is already kind of OP, adding a silenced one would just make the shotgun stigma higher and make people make more 'shotgun is OP' threads.
Poisondart gun was accepted last meeting.
Banana bomb, we used to have but it was barely used because the holy handgrenade was a better alternative, because you could just run away from the bananas if you saw them. I don't mind if they're readded though, since the holy handgrenade was removed.
Poisonous health station was barely used but seems fine to me.
The mine turtle is basically a harder to see tripmine.
The shield gun just seems OP to me. Detectives could just constantly hold down the shield and never get hurt. To overcome the charge time they could just quickswitch to a primary and use that to shoot and switch back.
The portal gun was suggested a few months ago I think, it was denied because you could teleport yourself out of the map and mapglitch etc. It's really an OP version of the teleporter.

TL;DR,
I don't like most of these weapons, as they're mostly overpowered or similar to an already existing weapon. Yes they can be nerfed, but why wouldn't we just add balanced traitor/detective weapons instead? There are plenty of other items in the workshop that would be more balanced, more fun and we would get less complaints.
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[TTT] More Traitor/Detective weapons 8 years 3 weeks ago #313163

I thought the whole idea of this reboot was to unclutter the T and D shops and return to a simpler, more fun game mode? Why would we want to go back to when it was dead?
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[TTT] More Traitor/Detective weapons 8 years 3 weeks ago #313175

Exrobite wrote:
I thought the whole idea of this reboot was to unclutter the T and D shops and return to a simpler, more fun game mode? Why would we want to go back to when it was dead?

I really don't think the traitor and detective weapons killed the gamemode. We used to have loads of them when the server was in a more popular state.
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[TTT] More Traitor/Detective weapons 8 years 3 weeks ago #313181

Do you want a Semi-Vanilla server or not? Make up your mind.
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[TTT] More Traitor/Detective weapons 8 years 3 weeks ago #314336

We have accepted a few of these suggestions! They will be implemented shortly.
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