Morgan wrote:
That's not true, it's subjective though. I do know who you're in reference to about signatures. However this is not the case, while I do think it's lenient but not to the point where people aren't getting banned for breaking rules. Just the other day I banned someone for their recent punishments they'd racked up.
Point is this is only being made in light of the Mytic scenario which again, if you're comparing it to a list of all of the players that get permanently banned this situation is relatively small and rarely happens within the Community and if it does I think you'll find under the new CM's these players will be punished.
That's my point, they are banned after racking up a lot of punishments. The thing is that admins just have to see 10 punishments and ban. Or 10 punishments and give another. But there shouldn't be so many, since you shouldn't break any rule at all. Three tops, I believe. Because of every one of those 10 punishments Player A has, another player lost his Diamond pick in a mining RDM from Player A. Another player got prop-pushed by Player A. Another player lost his Hyper Suit to a gluon gun RDM from Player A. And so on.
The most disgusting thing I've read in SSRP chat was "Ripping a 250m suit is worth a warn". Sometimes I'm present at sits and the players just say "Ok, just warn me and tp me back to where I was". The system clearly isn't working since the rule-breakers continue to rule-break. Has any player that was a mass rule-breaker
actually changed? I mean honestly, what harm would this suggestion bring? Worst case scenario was if a player was banned incorrectly, but he could appeal. And also, he shouldn't have gotten 2 warns to even get a 3rd wrong one.