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TOPIC: [Deathrun Suggestion] Disable Realistic Damage

[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554715

Server Name: Deathrun

Suggestion Title: Disable Realistic Damage

How would it benefit the server: This would benefit the server as on 2 maps, when deaths hold shift to run faster, they are able to fall off of a ramp on these 2 maps (The maps are steam works and Dust). If this was fixed it would mean that deaths wouldn't be able to kill themselves (I understand you have to do it twice). This I understand is a simple fix.

Potential Issues/Exploits: None that I can think of.

Additional notes: N/A
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554732

Or just turn off fall damage for deaths
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554733

There are more maps than the two you have mentioned, I'll have to show you them. But this is a great idea.
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554740

DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554751

Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554763

Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?
Well if they are dying from damaging from falling then disabling the fall damage would work as I personally can't think of animals where a death can kill themselves other than fall damage
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Mage you will always be remembered as the first person to write a fuck you list on Zarp and a bonus for not getting it deleted.
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554773

DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)
Even I can understand that and my biggest achievement in Lua is making DEADMONSTOR's entire server red
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Studio Banter wrote:
Mage you will always be remembered as the first person to write a fuck you list on Zarp and a bonus for not getting it deleted.
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554776

Animals?

But great suggestion Dezmond!
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554777

DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)

You literally know what you are doing. I did coding at college yesterday and still was stuck on what to do.
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554780

Annie Montana wrote:
DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)

You literally know what you are doing. I did coding at college yesterday and still was stuck on what to do.

I have been doing it for 2 years you get used to it
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554806

People can easily death avoid, having this can stop deaths suiciding to death avoid.
:support:
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554809

Warning: Spoiler! [ Click to expand ]


Never fixing your code again.....

Joking anytime!
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[Deathrun Suggestion] Disable Realistic Damage 7 years 2 weeks ago #554813

I think this would be a great feature; would prevent people death avoiding or accidentally, commiting suicide and having to be re spawn on maps like steam works

:plussp:
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555120

:plussp:
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555138

DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)
Even though I have no fucking clue on how to lua, don't you want to code it so it only applies to the Death team and not the runners?
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555142

Clarky wrote:
DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)
Even though I have no fucking clue on how to lua, don't you want to code it so it only applies to the Death team and not the runners?
I'm pretty sure it is specified here:
and (ent:Team() or 0)  == 2 then
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555150

Sorle wrote:
Clarky wrote:
DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)
Even though I have no fucking clue on how to lua, don't you want to code it so it only applies to the Death team and not the runners?
I'm pretty sure it is specified here:
and (ent:Team() or 0)  == 2 then
You're probably right, I am retard
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555161

Clarky wrote:
Sorle wrote:
Clarky wrote:
DEADMONSTOR wrote:
Dezmond wrote:
DEADMONSTOR wrote:
Or just turn off fall damage for deaths
Do you know any other way that this can be sorted as it may not be as simple as that?

Turning off fall damage is so easy
function ReduceFallDamage(ent, inflictor, attacker, amount, dmginfo)
	if ent:IsPlayer() and dmginfo:IsFallDamage() and (ent:Team() or 0)  == 2 then
		dmginfo:SetDamage(0)
	end
end
hook.Add("EntityTakeDamage", "RemoveFallDamage", ReduceFallDamage)
Even though I have no fucking clue on how to lua, don't you want to code it so it only applies to the Death team and not the runners?
I'm pretty sure it is specified here:
and (ent:Team() or 0)  == 2 then
You're probably right, I am retard

You are indeed correct
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555203

I think this will be hard to add, However :plussp:
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[Deathrun Suggestion] Disable Realistic Damage 7 years 1 week ago #555229

Jordz wrote:
I think this will be hard to add, However :plussp:
Would be relatively easy, just disable fall damage for deaths. Check dead's code.
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