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TOPIC: [TTT Server 2] Huge Map Pool (in the background)

[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840705

Seargent44 wrote:
Miia wrote:
Wolfi wrote:
One of the main reasons why Server 2 did not have many players is because of the textures. These maps requires CSS textures and most of the staff were lazy and did not care to explain people, or even link them a guide to download them. This annoyed me because players won't play without textures, when everything is purple.
I believe it would help with a guide to download them when you join the server and/or to have a pop up in the chat or on the screen saying something like missing textures? Just follow this guide and then a link.
I do think the textures were part of the problem but even if it had staff that were willing to help or a guide on how to fix the missing textures i still don't think server 2 would have been anymore popular. This is simply because before i got the CSS textures if a server required them i would just leave and join server that did not. Servers without the CSS textures will be more played as people will go there rather than putting in the extra effort to fix their textures.

well can't we have a server message that gives them a video link made by one of our staff members?

EG If you have missing textures goto this link
and this should only come up to those joining in for the first time or it could be the welcome message
My point was even if given the information how many players would be bothered to fix the textures over just joining another server.
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840713

Miia wrote:
Seargent44 wrote:
Miia wrote:
Wolfi wrote:
One of the main reasons why Server 2 did not have many players is because of the textures. These maps requires CSS textures and most of the staff were lazy and did not care to explain people, or even link them a guide to download them. This annoyed me because players won't play without textures, when everything is purple.
I believe it would help with a guide to download them when you join the server and/or to have a pop up in the chat or on the screen saying something like missing textures? Just follow this guide and then a link.
I do think the textures were part of the problem but even if it had staff that were willing to help or a guide on how to fix the missing textures i still don't think server 2 would have been anymore popular. This is simply because before i got the CSS textures if a server required them i would just leave and join server that did not. Servers without the CSS textures will be more played as people will go there rather than putting in the extra effort to fix their textures.

well can't we have a server message that gives them a video link made by one of our staff members?

EG If you have missing textures goto this link
and this should only come up to those joining in for the first time or it could be the welcome message
My point was even if given the information how many players would be bothered to fix the textures over just joining another server.

I think Miia is saying that:

1. It's natural for players to not go to a broken server where they have to fix something rather than going to a fully working one.
2. Even if you do provide a fix, why should someone actually stay and fix it rather than moving on to another.

What Miia isn't saying is that:
It's neither good or bad, the idea of S2. She's just saying that there will naturally be less people there.

S2 would be the best thing ever in terms of longevity of the gamemode for playerbase, long-term players and especially staff. S1 would be great in order to keep the numbers high, which is sadly, the biggest priority that is achieved at ALL OTHER COSTS in the community, risking the fact of low longevity of staff and playerbase, poor quality in playerbase and experience, etc.

That's what S2 would fix. However, there would have to be a system in place that would mean that Staff are expected to also have a minimum requirement of activity in S1, or make S2 a completely individual entity and unrelated to S2 - Different management, different staff, etc. People would have to apply for S2 staff, under a different manager, aka me, lowkey, but a revised AND ACTUALLY THOUGHTFUL system would have to be inplace. Not some quick 2 minute shit that the community is known to show, with loose ends, garbage policies and terrible systems in place.
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840721

Server 2 is never going to come back because captain says no :(
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840790

Jax wrote:
Server 2 is never going to come back because captain says no :(

People say things all the time, doesn't mean they're right or will fall through with it.

Having a shit "never gonna happen" attitude aint helping this problem either.
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840819

Warning: Spoiler! [ Click to expand ]


There is always another option though. I remember briefly before server 2 shut down. Raeker, Jim Jam, and I had suggested a new pool of maps that would give the best of both worlds. Essentially it was just a rotation of Minecraft maps. This way it would get the best of both worlds. It would have that natural Minecraft popularity and the constant change of maps everyone is so desperately asking for.

For context here are some of the maps we had suggested:
steamcommunity.com/sharedfiles/filedetai...searchtext=mineshaft
steamcommunity.com/sharedfiles/filedetai...t=ttt+minecraft+city
steamcommunity.com/sharedfiles/filedetai...t=ttt+minecraft+city
steamcommunity.com/sharedfiles/filedetai...chtext=ttt+minecraft
steamcommunity.com/sharedfiles/filedetai...chtext=ttt+minecraft

I couldn't remember a few of them and I also added a few that I found looking for the links on the workshop. I believe that this is the middle ground, and most likely the best deal that y'all you should be trying to push for. This is the best option you could possibly get and if this doesn't work then I don't know what compromise will.
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Last Edit: 6 years 2 months ago by brenzor9137.
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840825

The health stations require CSS? Why not the server?
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840832

Kyber wrote:
The health stations require CSS? Why not the server?
The health station is one error sign, the whole server is a purple and black checkerboard on your screen.
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840944

brenzor9137 wrote:
Warning: Spoiler! [ Click to expand ]


There is always another option though. I remember briefly before server 2 shut down. Raeker, Jim Jam, and I had suggested a new pool of maps that would give the best of both worlds. Essentially it was just a rotation of Minecraft maps. This way it would get the best of both worlds. It would have that natural Minecraft popularity and the constant change of maps everyone is so desperately asking for.

For context here are some of the maps we had suggested:
steamcommunity.com/sharedfiles/filedetai...searchtext=mineshaft
steamcommunity.com/sharedfiles/filedetai...t=ttt+minecraft+city
steamcommunity.com/sharedfiles/filedetai...t=ttt+minecraft+city
steamcommunity.com/sharedfiles/filedetai...chtext=ttt+minecraft
steamcommunity.com/sharedfiles/filedetai...chtext=ttt+minecraft

I couldn't remember a few of them and I also added a few that I found looking for the links on the workshop. I believe that this is the middle ground, and most likely the best deal that y'all you should be trying to push for. This is the best option you could possibly get and if this doesn't work then I don't know what compromise will.
Minecraft Dolls was another option we considered at one point.
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840988

Yes Raeker! Yes!
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #840990

:support: we all want it but probably dead
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #841004

brenzor9137 wrote:
Warning: Spoiler! [ Click to expand ]


There is always another option though. I remember briefly before server 2 shut down. Raeker, Jim Jam, and I had suggested a new pool of maps that would give the best of both worlds. Essentially it was just a rotation of Minecraft maps. This way it would get the best of both worlds. It would have that natural Minecraft popularity and the constant change of maps everyone is so desperately asking for.

For context here are some of the maps we had suggested:
steamcommunity.com/sharedfiles/filedetai...searchtext=mineshaft
steamcommunity.com/sharedfiles/filedetai...t=ttt+minecraft+city
steamcommunity.com/sharedfiles/filedetai...t=ttt+minecraft+city
steamcommunity.com/sharedfiles/filedetai...chtext=ttt+minecraft
steamcommunity.com/sharedfiles/filedetai...chtext=ttt+minecraft

I couldn't remember a few of them and I also added a few that I found looking for the links on the workshop. I believe that this is the middle ground, and most likely the best deal that y'all you should be trying to push for. This is the best option you could possibly get and if this doesn't work then I don't know what compromise will.

I always knew the zarp logo was secretly the minecraft grass block
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[TTT Server 2] Huge Map Pool (in the background) 6 years 2 months ago #855779

bump
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[TTT Server 2] Huge Map Pool (in the background) 6 years 1 month ago #861577

Studio Banter wrote:
bump
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[TTT Server 2] Huge Map Pool (in the background) 6 years 3 weeks ago #890520

Raeker wrote:
Studio Banter wrote:
bump
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[TTT Server 2] Huge Map Pool (in the background) 6 years 3 weeks ago #890522

#Raeker4CM
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[TTT Server 2] Huge Map Pool (in the background) 6 years 3 weeks ago #890523

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[TTT Server 2] Huge Map Pool (in the background) 6 years 3 weeks ago #890538

:support:
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