DEADMONSTOR wrote:
The only problem with this is that some maps the button is nowhere near the trap meaning that you cannot activate it
This is very true, not to mention the buttons that don't require players to be in the trap/near it to be used. Like the maps with buttons that turn certian doors into death or make certian paths not have collisions(minecraft).
But over all pretty much what DEAD said. Every map will be different and inorder to cover them all without manually going through them all you would have to make the distance to generic to be worth it. You could go through and set every button on every map manually. But thats a fuck ton of work and the same reason we've never implemented the system I made years ago for giving deaths credit for the runners they kill. Nobody wanted to do it. :/