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TOPIC: [SSRP] Suit HP % Fix

[SSRP] Suit HP % Fix 7 years 4 months ago #466994

Server Name:
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Suggestion Title:
Suit HP % Fix

How would it benefit the server:
Making suits give players HP/Armour based on their current HP/Armour would stop people equipping it one just before they die to get more HP, and holstering it to get HP Back.

There is literally no point to holster abusing the suits now, since you cannot reset your HP.

Potential Issues/Exploits:
Literally would stop them

Additional notes:
Basically a suit would give you a HP boost as a % of your current HP.
So if you had 80HP you'd only have 80% of what the suit would usually give. This would also be the same with armour.

This would just fix any issue of equipping/holstering a suit mid battle to gain HP back, which is just kinda mingy and stupid.

It's REALLY easy to implement, and would be useful. I suggest this because I considering equipping a jug suit mid fight to be almost exploiting.
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Last Edit: 7 years 4 months ago by kristofferson.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467008

There is already a cooldown on equipping suits which resolved this very issue.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467012

Chuteuk wrote:
There is already a cooldown on equipping suits which resolved this very issue.
Not what I was getting at
People can still equip a suit at 1 HP and get a tonne of HP back from equipping a suit, then holster it when they get low on HP again and be back to 100HP

This small simple fix will solve those two issues.
It's PlayerHP = (BaseSuitHP) * (PlayerHP / 100) when giving the HP
and PlayerHP = (PlayerHP / BaseSuitHP) * 100 when setting it back
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[spoiler=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]]'throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13][/spoiler][quote=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]][code=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]...
Last Edit: 7 years 4 months ago by kristofferson.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467015

Yeah! More ways of making suits pointless and worthless
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[SSRP] Suit HP % Fix 7 years 4 months ago #467017

Sada wrote:
Yeah! More ways of making suits pointless and worthless
How?
They still give you buffs, more HP, and other such things.
Did you even read the actual suggestion?
This just stops people abusing the fact that it resets your HP
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[SSRP] Suit HP % Fix 7 years 4 months ago #467018

Sada wrote:
Yeah! More ways of making suits pointless and worthless
I'm sorry but are you too stupid to realise how much suits impacted the meta? I don't know how long you've been here but things were waaaay different before the edf suit...
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[SSRP] Suit HP % Fix 7 years 4 months ago #467022

Shark wrote:
Sada wrote:
Yeah! More ways of making suits pointless and worthless
I'm sorry but are you too stupid to realise how much suits impacted the meta? I don't know how long you've been here but things were waaaay different before the edf suit...
EDF suit made cops not a joke
Then the Jugg suit made them a joke again
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[SSRP] Suit HP % Fix 7 years 4 months ago #467027

I think it's fine as it is.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467028

kristofferson wrote:
Shark wrote:
Sada wrote:
Yeah! More ways of making suits pointless and worthless
I'm sorry but are you too stupid to realise how much suits impacted the meta? I don't know how long you've been here but things were waaaay different before the edf suit...
EDF suit made cops not a joke
Then the Jugg suit made them a joke again
Eeeexactly. Barely anyone played as a cp anymore.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467032

_Max wrote:
I think it's fine as it is.
I personally just don't like people equipping/holstering suits to reset their HP

Mainly people who equip a suit mid battle when they're on low HP. This was the simplest and easiest solution to that problem that wouldn't impact on any other aspect of the suits.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467063

kristofferson wrote:
Chuteuk wrote:
There is already a cooldown on equipping suits which resolved this very issue.
Not what I was getting at
People can still equip a suit at 1 HP and get a tonne of HP back from equipping a suit, then holster it when they get low on HP again and be back to 100HP

This small simple fix will solve those two issues.
It's PlayerHP = (BaseSuitHP) * (PlayerHP / 100) when giving the HP
and PlayerHP = (PlayerHP / BaseSuitHP) * 100 when setting it back

If you equip a suit at 1HP and then holster it again you will be back to 1HP not 100HP. This coupled with the cooldown feature mean this issue was already solved a long time ago.
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[SSRP] Suit HP % Fix 7 years 4 months ago #467066

Chuteuk wrote:
kristofferson wrote:
Chuteuk wrote:
There is already a cooldown on equipping suits which resolved this very issue.
Not what I was getting at
People can still equip a suit at 1 HP and get a tonne of HP back from equipping a suit, then holster it when they get low on HP again and be back to 100HP

This small simple fix will solve those two issues.
It's PlayerHP = (BaseSuitHP) * (PlayerHP / 100) when giving the HP
and PlayerHP = (PlayerHP / BaseSuitHP) * 100 when setting it back

If you equip a suit at 1HP and then holster it again you will be back to 1HP not 100HP. This coupled with the cooldown feature mean this issue was already solved a long time ago.
My Problem is mainly the equipping it during a battle when they're near death. Basically getting a second wind.

This is the simplest solution.
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