Kalll wrote:
I think the weaknesses of exploitation outweighs the benefits of another hyperactive boost to an already worthwhile system. The vault system has already got gang boosts to it and generally is fair in many respects. The packs that we buy with real money are completely irrelevant of this and should stay that way as it needs to keep the incentives for purchasing the packs.
they would still be extremely rare, as I said the drop rate should be about once a month.
also the cases arent supposed to be thought as the only way to get them is pay 2 get, it happens that sometimes they are that way (summer event had super low chance) but you cant look at rare cases as something people only get by paying for them