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TOPIC: ZARP TTT SUGGESTION

ZARP TTT SUGGESTION 7 years 6 months ago #419999

[Server name]: ZARP TTT

[Suggestion title]: Detective antidote gun/personal antidote syringe(for detective to use for him/herself)

[How it would benefit the server]: As I am sure we all know how over powered the poison dart gun is on TTT and I think that adding something where the detective can shoot an antidote at the poisoned player to heal then would be a very good addition to the detective arsenal, giving the gun 1 antidote bullet to save who they please, I am suggesting this because if the T shoots somebody with the poison gun it is slowly going to kill the person no matter what.

[Potential Issues/Exploits]: I cannot think of any right now

[Additional notes]: N/A
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Last Edit: 7 years 6 months ago by Liamkis123. Reason: Better expliantion
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ZARP TTT SUGGESTION 7 years 6 months ago #420242

Sounds really cool.

:plussp:
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Last Edit: 7 years 6 months ago by TimeForPug.
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ZARP TTT SUGGESTION 7 years 6 months ago #420257

I wouldent add a antidote gun , i would rather say , that we need to update the healt station and if you use it you can remove the poison
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ZARP TTT SUGGESTION 7 years 6 months ago #420258

The reason whuy I ask for an antidote gun is because having the health station as a cure would render the poison gun useless because then no matter how many times somebody got poisoned they could just easily heal up, an antidote gun would balance out the op use of the poison gun where as an updated health station would make it useless

-reply to Kitty
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Last Edit: 7 years 6 months ago by Liamkis123. Reason: .
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ZARP TTT SUGGESTION 7 years 6 months ago #420281

I believe that if a poisoned person heals from a Health Station then his poison is removed. So that syringe is not really needed
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Last Edit: 7 years 6 months ago by Johnler.
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ZARP TTT SUGGESTION 7 years 6 months ago #420290

TheRealKitty wrote:
I wouldent add a antidote gun , i would rather say , that we need to update the healt station and if you use it you can remove the poison

The health station doesn't cure poison anymore? If that is true, there should be somewhat of counter to the poison gun; either by adding this antidote gun or having the health station cure the poison.
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ZARP TTT SUGGESTION 7 years 6 months ago #420303

I have to agree that there should be some kind of counter to the M24 poison dart. With it's current implementation, players who are unfortunate enough to get hit by a poison dart round are helplessly losing 4HP every second; it's a guaranteed kill. I believe if a counter-part was made available as a detective gun, with the similar properties (maximum 1 round in total) as the poison dart, and it would cure a player's poison upon being shot.
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ZARP TTT SUGGESTION 7 years 6 months ago #420588

Then that would render the poison dart useless

-reply to johnler
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Last Edit: 7 years 6 months ago by Liamkis123. Reason: .
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ZARP TTT SUGGESTION 7 years 6 months ago #420615

Liamkis123 wrote:
Then that would render the poison dart useless

-reply to johnler

I think that it actually works like that already. Next time you get poisoned try going to a health station.
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ZARP TTT SUGGESTION 7 years 6 months ago #420621

The poison dart only comes with 1 dart if you add a antidote then why would you even use the dart during a detective round?
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ZARP TTT SUGGESTION 7 years 6 months ago #420659

:support:

sound great
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ZARP TTT SUGGESTION 7 years 6 months ago #420893

It doesn't do anything, you can eat up a whole health station and still not be cured, you are dead no matter what
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Last Edit: 7 years 6 months ago by Liamkis123. Reason: .
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ZARP TTT SUGGESTION 7 years 6 months ago #421179

ParaMontana wrote:
The poison dart only comes with 1 dart if you add a antidote then why would you even use the dart during a detective round?
Think about it this way: if I was a detective and a random "innocent" comes along and tells me they've been poisoned, I would have to consider a few variables before actually using it. Are they actually poisoned? Are they proven innocent? Are just a few examples. It adds that extra layer of suspense to the game, in my opinion.
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ZARP TTT SUGGESTION 7 years 6 months ago #421239

.uzi wrote:
ParaMontana wrote:
The poison dart only comes with 1 dart if you add a antidote then why would you even use the dart during a detective round?
Think about it this way: if I was a detective and a random "innocent" comes along and tells me they've been poisoned, I would have to consider a few variables before actually using it. Are they actually poisoned? Are they proven innocent? Are just a few examples. It adds that extra layer of suspense to the game, in my opinion.

How do you not know if they're poisoned? A tint of green and a cough. Well if they're poisoned it's highly unlikely that they're a traitor (Unless there's pro strats going on).

Anyways, if a detective uses his credits on anything but anti dote gun at the start, then of course someone will die to poison. If a detective spares his credits for emergencies, he can buy the anti dote to cure the poison. I don't see the issue Paramontana.
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ZARP TTT SUGGESTION 7 years 6 months ago #421322

Liamkis123 wrote:
Then that would render the poison dart useless

-reply to johnler

Dunno if you noticed bro, but if you hit "quote" it does the reply thing you're talking about, like this very reply haha.

Or before a message type [ quote = "PersonName"] what they said [/ quote]

Just without the spaces
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ZARP TTT SUGGESTION 7 years 6 months ago #421323

Not bad
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