.uzi wrote:
ParaMontana wrote:
The poison dart only comes with 1 dart if you add a antidote then why would you even use the dart during a detective round?
Think about it this way: if I was a detective and a random "innocent" comes along and tells me they've been poisoned, I would have to consider a few variables before actually using it. Are they
actually poisoned? Are they proven innocent? Are just a few examples. It adds that extra layer of suspense to the game, in my opinion.
How do you
not know if they're poisoned? A tint of green and a cough. Well if they're poisoned it's highly unlikely that they're a traitor (Unless there's pro strats going on).
Anyways, if a detective uses his credits on anything but anti dote gun at the start, then of course someone will die to poison. If a detective spares his credits for emergencies, he can buy the anti dote to cure the poison. I don't see the issue Paramontana.