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TOPIC: [SSRP][SUGGESTION] Changing The Economy System

[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #414702

Server Name:
SSRP

Suggestion Title:
Changing The Economy System

How would it benefit the server:
Many might not know this (considering this hasn't already been changed), Items inside Event Lucky Wheels, Blueprint Cases, Weapon Cases, Rare Cases are obtained with a certain precentage that lowers everytime the quantity of the items increases in game. for example: The more blueprint cases that exist in players inventories the less chance to get a golden blueprint

This is actually a smart idea which was implented but it has became bad due to the quanitity of items increasing in a bad way, players in game have over 1000 unused blueprint cases in their inventories make it almost impossible for players who have only a few to get good items like Golden Blueprints.

This will also be seen in the upcoming halloween event, getting rare items would be very hard because there are players with over 100m gems in their pockets.

So removing the system and making the chances of getting some items firm would be for the good, or even editing the system to lower the precentage less frequently according to the current quantity in game.

Additional notes:

Many might not understand how the system by what I wrote so I'll make it simple with the example of blueprint cases.

Imagine the total quantity of blueprint cases is currently 3000. This number increases daily from people raiding the bank/winning events.

Many players who own these blueprint cases keep them in their inventory or try to sell them without luck so the quantity just grows larger.

Now with each blueprint case that adds up the precentage to get a rare blueprint in it lowers by 0.005% from it's original precentage.

Take for example the "Quad Booster Golden Blueprint", which is set to a 20% chance of players getting it, now with 3000 cases around this lowers the precentage by (3000 * 0.005) which is 15%, meaning the chance of getting it now will be 5%.
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Last Edit: 7 years 6 months ago by AfroHat.
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #414703

:plussp:

Sound good!
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #414708

I'm sure events are like this already bud as not many people have golden blueprints and such!
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #414927

Bump!

This really needs to change before halloween, I've seen players open up 100 blueprint cases with getting only 1 nuke bp and 0 golden ones..
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #414944

I'm pretty sure the halloween events distribution, if I might call it that, runs by 'chance' or rather a percentage 0,2% ex.
In case this is the situation for the event, sure might need a change. .. .. .

Also think of the players no longer playing, their items are in this too.
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #414996

:plussp: MY POINT
This will help the economy a lot, considering the fact that I see people with 300+ BP cases and get golden blueprints out of it..

In summary you have my full support
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #415048

That's Not how the economy works.....
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #415104

Pretty sure the bp cases doesn't have a % on them, I opened around 250 cases and got like 2 gamma rifle blueprints and a golden plated printer. And 250 cases are worth more than them three items.
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[SSRP][SUGGESTION] Changing The Economy System 7 years 6 months ago #415110

Hi Richard,
I can confirm that this is not the way in which the economy system functions.

Thank you.
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