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TOPIC: [TTT] Remove the Polthergeist weapon

[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413000

Server Name: TTT

Suggestion Title: Remove the poltertheist weapon

How would it benefit the server:
It will give place for more fun weapons that fit the current map better
Potential Issues/Exploits:
none
Additional notes:

think the poltergheist weapon should be removed in my opinion it has little to no use on the current map.
All you can really do is put it on a mine cart and hope you hit some one.
It is a weapon that barely gets picked or not at all.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413001

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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413002

Just really useless and never gets used so why not.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413016

I understand why you'd want it removed, valid points en all, I don't use it at all, but with the huge patch coming honestly it doesn't hurt to keep it around, it's just extra effort to remove it no?
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413017

The only time I've used the Poltergeist was to see what it does and it got me killed. It's one of the weapons with a very demanding skillset alongside the fact it can only be used it a handful of specific scenarios. I support this.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413025

"It will give place for more fun weapons that fit the current map better"

Weapons, as far as I know (Unless it's really poorly coded) can be added as much as someone wants. There is no weapon limit in the store. I also loved to use the Poltergeist, it's one of a kind.

However, the current map thing, did TTT revert to a 24/7 map? If so, it's so dead lol.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413056

No, you can use it on a body, pretty useful in small rooms (like the t tester)
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Last Edit: 7 years 6 months ago by Jim_Jam.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413058

ScorpionOnAcid wrote:
"It will give place for more fun weapons that fit the current map better"

Weapons, as far as I know (Unless it's really poorly coded) can be added as much as someone wants. There is no weapon limit in the store. I also loved to use the Poltergeist, it's one of a kind.

However, the current map thing, did TTT revert to a 24/7 map? If so, it's so dead lol.

(Double post, to lazy to edit my other one)

Surprising, that isnt the case. It has had much more players that it did before..
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413065

Why would you remove the best possible weapon in the game? Just because it doesn't kill people doesn't means it useless. It could be so handy in so many ways.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413068

Megumin wrote:
Why would you remove the best possible weapon in the game? Just because it doesn't kill people doesn't means it useless. It could be so handy in so many ways.

When there are props*
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413069

Banter by the Lake wrote:
Megumin wrote:
Why would you remove the best possible weapon in the game? Just because it doesn't kill people doesn't means it useless. It could be so handy in so many ways.

When there are props*

Exactly, that's what makes it fun!
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413071

Megumin wrote:
Banter by the Lake wrote:
Megumin wrote:
Why would you remove the best possible weapon in the game? Just because it doesn't kill people doesn't means it useless. It could be so handy in so many ways.

When there are props*

Exactly, that's what makes it fun!

Yet Minecraft is a sparse map with little to no props.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413079

Megumin wrote:
Banter by the Lake wrote:
Megumin wrote:
Why would you remove the best possible weapon in the game? Just because it doesn't kill people doesn't means it useless. It could be so handy in so many ways.

When there are props*

Exactly, that's what makes it fun!

the only few props you get are the mine carts really. not enough to make the weapon really effective.
I heard you can also put it on dead bodies but it was way more fun back in the days when you could use it with bunch of props nearby.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413266

Despite the map there are multiple things you can attach the poltergeist to; such as diamond blocks, minecarts, bodies, ammo boxes. The use of the weapon works around your strategy you can set a trap by placing an ammo box on the corner and waiting to get chased by someone you shot and shoot it(I've done something similar to this).
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413270

It's definitely a situational weapon in TTT, but with the current map it's very difficult to use due to the lack of props. If it could be replaced I'd support it, but if it's just going to be removed and have no replacement, I don't really see the point of removing it.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413302

Jose wrote:
It's definitely a situational weapon in TTT, but with the current map it's very difficult to use due to the lack of props. If it could be replaced I'd support it, but if it's just going to be removed and have no replacement, I don't really see the point of removing it.
We have new weapons coming soon, most likely around Halloween I believe.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413304

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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413354

I agree with this there is literally no need for this in the game, so remove it.
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[TTT] Remove the Polthergeist weapon 7 years 6 months ago #413982

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