Login to ZARP
Username: Password: Remember me

TOPIC: [SSRP] Medic Rule Change

[SSRP] Medic Rule Change 7 years 7 months ago #395630

Server Name: SSRP 1,2&3

Suggestion Title: Allow Armour and Health Chargers in RP Houses

How would it benefit the server: Allows more RP with the Medic Job

Potential Issues/Exploits: First few weeks people wouldn't know the rule + Chance of people abusing it.

Additional notes:
  • Sally
  • Sally's Avatar
  • Offline
  • Forum Administrator
  • ZARP VIP
  • Can You Understand How Strange It Is To Be Alive?
  • Posts: 6991
  • Thanks received: 3527
  • Karma: 59


Brother Gustro: sally is a minge
Login or register to post a reply.

[SSRP] Medic Rule Change 7 years 7 months ago #395693

also buff them
make them able to base
and see people's HP
pls do, medics are the most underused job
  • kristofferson
  • kristofferson's Avatar
  • Offline
  • Gold Boarder
  • ZARP VIP
  • 420 Blaz It Son
  • Posts: 2664
  • Thanks received: 627
  • Karma: -39
I'm EMP's only friend
"Do you have to wear lip stick" - RedPowder 2016
Unable to display Google Map.
[spoiler=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]]'throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13][/spoiler][quote=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]][code=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]...
Login or register to post a reply.

[SSRP] Medic Rule Change 7 years 7 months ago #395703

I agree with that Soxey guy, buffing the medics would be a great way to go about it. Would be nice to see them able to heal EDFs up to 200 health and armour too.
  • Legendary Soldier
  • Legendary Soldier's Avatar
  • Offline
  • Former Community Manager
  • ZARP VIP Gold Badge
  • Still alive bois
  • Posts: 2602
  • Thanks received: 1431
  • Karma: 61
Former Community Manager - Current Bartender
Login or register to post a reply.

[SSRP] Medic Rule Change 7 years 7 months ago #395720

Tyler Durden wrote:
I agree with that Soxey guy, buffing the medics would be a great way to go about it. Would be nice to see them able to heal EDFs up to 200 health and armour too.
I think healing edfs back to 200 is impossible to do in gmod because chargers would probably already be able to do this. If it is possible it would be great and would probably stop people abusing taking it off and putting it back on.
  • Shark
  • Shark's Avatar
  • Offline
  • Gold Boarder
  • ZARP VIP
  • Cryptocommunist
  • Posts: 2071
  • Thanks received: 696
  • Karma: 6
Zooming in is great guys!

Login or register to post a reply.

[SSRP] Medic Rule Change 7 years 7 months ago #395747

I too agree with Soxey, medics feel far too weak atm. They're easily replaced with a health charger. Maybe giving them a defib which requires more charging to use? Something to make them more relevant.
  • Stryxic
  • Stryxic's Avatar
  • Offline
  • Fresh Boarder
  • ZARP VIP
  • Posts: 18
  • Thanks received: 1
  • Karma: 0
Login or register to post a reply.
Moderators: MadMagic, Kanna.
Time to create page: 0.095 seconds

277 PLAYERS ONLINE

Connect to server View Gametracker DarkRP 1
13/127
online
Connect to server View Gametracker Deathrun
0/40
online
Connect to server View Gametracker TTT
0/47
online
Connect to server View Gametracker Bhop
0/32
online
Connect to server View Gametracker Surf
6/32
online
Connect to server View Gametracker Prop Hunt
0/42
online
Connect to server View Gametracker Sandbox
0/42
online
Connect to server Discord
258/788
online
Top