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TOPIC: Gencorp event

Gencorp event 7 years 8 months ago #388492

Server Name:
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Suggestion Title:
Gencorp event
An event started by police so that they can escort a gencorp payload across the map, if thieves mange to lockpick the payload without being killed/arrested they get the rewards
If not the police are payed a large sum
Potential Issues/Exploits:
None if balanced
Additional notes:
This would stop items like jug suits ballooning in price now that there is no easy way to obtain them
Cops who start the event would also be given temporary (unholsterable) jugg suits to help defend
A KOS/AOS radius would be shown around the payload for all players
The payload would get further from a cop spawn the longer it goes on to make it harder for cops to come back and protect it
Cops could also break NLR
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[spoiler=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]]'throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13][/spoiler][quote=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]][code=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]...
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Gencorp event 7 years 8 months ago #388500

Fucking brilliant idea, best suggestion I've seen in a LONG time. Could be a bit difficult to code though.
:plussp:
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Gencorp event 7 years 8 months ago #388511

Sorle wrote:
Fucking brilliant idea, best suggestion I've seen in a LONG time. Could be a bit difficult to code though.
:plussp:
Not like EMP could break it...
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[spoiler=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]]'throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13][/spoiler][quote=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]][code=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]...
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Gencorp event 7 years 8 months ago #388515

:plussp:
We need new events and this sounds like it would be great
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Last Edit: 7 years 8 months ago by Timzorrr.
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Gencorp event 7 years 8 months ago #388531

This idea really makes sense its an amazing idea however I think there should be a long timer or like a bp for it something like that cause if it gets spammed you will see people who has been playing the server for an hour walking around in jugg suits XD

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Gencorp event 7 years 8 months ago #388532

This generally sounds great, Maybe it would be a thing cops would start in PD While you need like 10 cops and it can only be started once every few hours.

Three difficulties maybe?

Easy - Payment for gangster = 2mil
Payment for Police = Weapon case or Blueprint case

Medium- Payment for gangster = 1Gencorp case And 2Mil
Payment for Police = 2X Weapon or Blueprint case

Hard- Payment for ganster = 1 Gencorp, 1.5Mil, 1 Weapon case and 1 blueprint case
Payment for Police = 3X Weapon or Blueprint case


I love the concept of this meaning that police can work together in formations and can work as a team instead of them all going off at times, Maybe it could be something what a swat leader would have to start and maybe the swat leader would have to put down like 1-2mil for it to start?

Great idea.

:support:
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Gencorp event 7 years 8 months ago #388541

maybe a little more for the start depending on what difficulty there is so like

Easy : 1 mil to start

Medium: 2- 3 mil

Hard: 5-10 mil

Because its a Gencorp case XD
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Last Edit: 7 years 8 months ago by ApeXBl0odLinE.
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Gencorp event 7 years 8 months ago #388850

Would be very fun and entertaining.
My only problem with it is that it could be easily exploited. For example someone has his friends turn cop and start the event. They could easily protect him while he is lockpicking and they could farm it forever and then boom, economy fucked even more. Other than that it seems like a very good addition to the server so for now I'm going with a :neutralsp:
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Gencorp event 7 years 8 months ago #388852

gogojack9 wrote:
This generally sounds great, Maybe it would be a thing cops would start in PD While you need like 10 cops and it can only be started once every few hours.

Three difficulties maybe?

Easy - Payment for gangster = 2mil
Payment for Police = Weapon case or Blueprint case

Medium- Payment for gangster = 1Gencorp case And 2Mil
Payment for Police = 2X Weapon or Blueprint case

Hard- Payment for ganster = 1 Gencorp, 1.5Mil, 1 Weapon case and 1 blueprint case
Payment for Police = 3X Weapon or Blueprint case


I love the concept of this meaning that police can work together in formations and can work as a team instead of them all going off at times, Maybe it could be something what a swat leader would have to start and maybe the swat leader would have to put down like 1-2mil for it to start?

Great idea.

:support:
But who tf would put down 1-2 mil for weapon/bp cases?
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Gencorp event 7 years 8 months ago #388886

Freebandz wrote:
Would be very fun and entertaining.
My only problem with it is that it could be easily exploited. For example someone has his friends turn cop and start the event. They could easily protect him while he is lockpicking and they could farm it forever and then boom, economy fucked even more. Other than that it seems like a very good addition to the server so for now I'm going with a :neutralsp:
Make the price of completing it actually worth more then the case.
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Gencorp event 7 years 8 months ago #389138

:support:
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Gencorp event 7 years 8 months ago #389144

its gunna fuck the economy even more
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Gencorp event 7 years 8 months ago #389145

:support: i like pineapples
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Gencorp event 7 years 8 months ago #389231

Reminds me of payay eyy

should be transported in that big ass van
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Gencorp event 7 years 8 months ago #389234

This idea has a few positives and negatives

Positive > it will add more stuff to do as cops
Positive > the above but then for gangsters
Positive > Makes for a unique experience


Negative > EMP can and will break it
Negative > Hard to code
Negative > Using 1 T-gun = RIP Cops = Free shit.....
Negative > The Before mentioned Economy F***
Negative > The Before mentioned Exploitablity / Farm


Overall the idea isent bad at all.
(and to make sure that we limit the amount of GenCorp items EMP can spread by fucking it up)
Maybe implementing something without the GenCorp at first and adding it later? I have no idea. but its a nice touch.

-ANZ
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Gencorp event 7 years 8 months ago #389267

IceZey wrote:
This idea has a few positives and negatives

Positive > it will add more stuff to do as cops
Positive > the above but then for gangsters
Positive > Makes for a unique experience


Negative > EMP can and will break it
Negative > Hard to code
Negative > Using 1 T-gun = RIP Cops = Free shit.....
Negative > The Before mentioned Economy F***
Negative > The Before mentioned Exploitablity / Farm


Overall the idea isent bad at all.
(and to make sure that we limit the amount of GenCorp items EMP can spread by fucking it up)
Maybe implementing something without the GenCorp at first and adding it later? I have no idea. but its a nice touch.

-ANZ
If properly coded it won't break the economy
And cops would be allowed to break nlr
Lock picking would take a while
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[spoiler=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]]'throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13][/spoiler][quote=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]+a[13]][code=throw/a/,Uncaught=1,g=alert,a=URL+0,onerror=eval,/1/g+a[12]+[1337]...
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Gencorp event 7 years 8 months ago #389297

:plussp:
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