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TOPIC: [SSRP] Tickrate Change

[SSRP] Tickrate Change 7 years 8 months ago #385485

Server Name: All SSRP Servers

Suggestion Title: Increasing the Tickrate

How would it benefit the server: Higher Tickrate Will help Solve Some Of the hit detection issues in The server, Its not gonna fix it 100% but Hopefully It will Make the game feel More Smoother And Better. Currently The server tickrate is about 16 If im not mistaking. Low Tickrate Comapred to High Tickrate:
Also To my Knowledge Higher Tickrates Dont have that much Downsides To it Except More Server Usage. Increasing the Tickrate to about 33 or 66 Will Make the game run more Smooth, The player movement Would be Smoother, The Hit detection Will be better etc.

Potential Issues/Exploits: None Except More server usage.

Additional notes: No.
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[SSRP] Tickrate Change 7 years 8 months ago #385500

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[SSRP] Tickrate Change 7 years 8 months ago #385776

Yes, Finnaly a good suggestion. :D
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[SSRP] Tickrate Change 7 years 8 months ago #385778

please
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[SSRP] Tickrate Change 7 years 8 months ago #385779

A great suggestion!
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[SSRP] Tickrate Change 7 years 8 months ago #385781

apoX_ wrote:
A great suggestion!
:support:

your signature made me laugh fucking turkish people hahaha
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[SSRP] Tickrate Change 7 years 8 months ago #385786

fucking joke this

impossible to bhop now
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[SSRP] Tickrate Change 7 years 8 months ago #385854

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[SSRP] Tickrate Change 7 years 8 months ago #386010

Bump
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[SSRP] Tickrate Change 7 years 8 months ago #386057

KapiJam wrote:
apoX_ wrote:
A great suggestion!
:support:

your signature made me laugh fucking turkish people hahaha
lol thanks i guess.
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[SSRP] Tickrate Change 7 years 8 months ago #386058

But I like my bhop the way they are :( who needs aim or kills bhop 4 the win.
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Aspect wrote:
you always manage to 1 shot us even though you're extremely exposed in the open and you shouldn't really have a chance to kill us. You just make these crazy 1 taps not even Hermione did when he played, and I can tell you he played 18 hours a day at one point.
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[SSRP] Tickrate Change 7 years 8 months ago #386064

I think this is very fitting because when people move there asses it's impossible to hit them considering they always get tapped for standing still
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[SSRP] Tickrate Change 7 years 8 months ago #386066

Running a 90 player DarkRP server with a high tickrate on an engine that happens to be really old. How do you expect that to turn out?
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[SSRP] Tickrate Change 7 years 8 months ago #386067

wow this seems good
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[SSRP] Tickrate Change 7 years 8 months ago #386068

Tyler Durden wrote:
Running a 90 player DarkRP server with a high tickrate on an engine that happens to be really old. How do you expect that to turn out?
It depends what tickrate you put it. as he said about 30 - 60 should be gud
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[SSRP] Tickrate Change 7 years 8 months ago #386073

Tyler Durden wrote:
Running a 90 player DarkRP server with a high tickrate on an engine that happens to be really old. How do you expect that to turn out?
That Would be disastrous But 16 Tickrate Is Terrible. Imagine How broken the hit boxes will be if Someone Is sprinting with amphetamine. 100 Tickrate wont work on 90 Players So Maybe 33 , 66.
Last Edit: 7 years 8 months ago by Mobile Task Force Gunner.
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[SSRP] Tickrate Change 7 years 8 months ago #386133

Bump
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[SSRP] Tickrate Change 7 years 8 months ago #386165

:plussp:
Would be gr8 if possible!
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[SSRP] Tickrate Change 7 years 8 months ago #386291

Bump
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[SSRP] Tickrate Change 7 years 8 months ago #386685

Bump
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