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TOPIC: [Cs go 1V1 Suggestion] 128 Tick rate

[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311794

Server Name: Cs go 1V1

Suggestion Title: Make servers 128 tick again

How would it benefit the server: Better hit detection and improved gameplay

Potential Issues/Exploits: None i see, Lag can be a thing but Hey atleast its better then shooting someone and blood splating out and not dying. Thats why more annoying.

Additional notes: 64 Tick servers are Shit
Last Edit: 8 years 3 weeks ago by Mobile Task Force Gunner.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311795

We tried doing this, to my knowledge with listening to Granny and EMP speaking about it, it was causing server lag.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311797

Morgan wrote:
We tried doing this, to my knowledge with listening to Granny and EMP speaking about it, it was causing server lag.
Yes it does...Change host will may fix it. 60 Tick is unplayble you can try it ur self
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311810

JokerMan wrote:
Morgan wrote:
We tried doing this, to my knowledge with listening to Granny and EMP speaking about it, it was causing server lag.
Yes it does...Change host will may fix it. 60 Tick is unplayble you can try it ur self

I played for around 8 hours so far, in some cases there are some things the opponent player should have killed me and vice versa, but if it's going to cause more lag to have it on than off i'd rather keep 64 tick on here.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311819

Would you rather have no hit detection at all because you're rubber banding everywhere? Because that's what was happening with 128 ticks, 64 ticks is fine and 95% of the time you won't even notice the difference.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311822

Stratiic wrote:
Would you rather have no hit detection at all because you're rubber banding everywhere? Because that's what was happening with 128 ticks, 64 ticks is fine and 95% of the time you won't even notice the difference.
I mean what ever you said its true but 95% is a bit too much make it like 80% and then ok
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311825

JokerMan wrote:
Stratiic wrote:
Would you rather have no hit detection at all because you're rubber banding everywhere? Because that's what was happening with 128 ticks, 64 ticks is fine and 95% of the time you won't even notice the difference.
I mean what ever you said its true but 95% is a bit too much make it like 80% and then ok

Moral of the story, it's better as 64 tick for now.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311827

In Matchmaking we play on 64 tick anyways, if you wanna train aim on a 1v1 server why not keep it 64 tick? You will know how to play/aim then in matchmaking

EDIT - Exro told me to link this as it has with 64/128 tick to do
128 tick rant
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Last Edit: 8 years 3 weeks ago by Slapy47.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311899

Stratiic wrote:
Would you rather have no hit detection at all because you're rubber banding everywhere? Because that's what was happening with 128 ticks, 64 ticks is fine and 95% of the time you won't even notice the difference.
Well do you prefer this?
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #311900

Mobile Task Force Gunner wrote:
Stratiic wrote:
Would you rather have no hit detection at all because you're rubber banding everywhere? Because that's what was happening with 128 ticks, 64 ticks is fine and 95% of the time you won't even notice the difference.
Well do you prefer this?

That guy is so mad.
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[Cs go 1V1 Suggestion] 128 Tick rate 8 years 3 weeks ago #312983

128 tick proves to be too laggy for the server and the gameplay would benefit much more by having a standard 64 tick, non-laggy server.
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