Server Name: ZARP Deathrun S1 & S2
Suggestion Title: Man of the Match: Experience Reward
How would it benefit the server: Currently, the man of the match system on Deathrun doesn't offer a very open amount of bonuses to choose from.
Money Money Money
The extra 100 pointshop points may be a good way to get a few pointshop points, but it's very tedious in the way it's set up. You gain nearly the same amount of points in a map of deathrun than the bonus is, which already lowers the value of said choice.
Speed
This bonus will give you a short gain of speed for the rest of the map after you claim it. It's only a small boost of speed, and most players would decide to skip this upgrade to get the health boost which depending on how well you do, you can get an extra 50 HP.
Health
The Health is the favorite pick among players I've spoken to. This upgrade gives you up to an extra 50 HP to take those extra hits if things get down to the wire. It offers more Survivability than the other two upgrades.
After taking a close look at said upgrades, I believe a good place to start in adding in some more unique and interesting rewards for being in the top three players for the match would be an experience bonus.
Here's the scriptfodder link for the script made by
EMP:
scriptfodder.com/scripts/view/82
The addon was made with developers in mind to add and easily customize hundreds of reward options, so this being hard to code would be out of the question and easy to implement.
Experience
• Easy to implement and change.
• Offers another unique and interesting reward without breaking the game.
• Encourages players even more to play the server to get their next unlock or to just level up.
1st Place = 100 XP
2nd Place = 75 XP
3rd Place = 50 XP
As stated this would be very easy to implement, encourages players to try even harder to get in the top three, doesn't break the leveling system or make it game breaking, and developer friendly.
Potential Issues/Exploits: Players could farm Experience with their friends and keep using this new addition to their advantage.
To counter act this, It's possible to easily add a system where man of the match will not give out the experience reward unless there are a minimum of 4 players online.
Additional notes: Let me know what you think in the posts below!