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TOPIC: Suggestion:Remove weight based explosion density

Suggestion:Remove weight based explosion density 8 years 1 month ago #295264

Server Name:
SSRP

Suggestion Title:
Remove weight based explosion density and change weapon damage

How would it benefit the server:
there would be less lag for the server because it is not processing the props as much (with the system in it processes EACH prop 3 - 4 more when being exploded witch is coursing lag to the server)
Changing the weapon damage is better to change for the server because there is far less weapons in use there there are props on the server there for less to load at one time also adding a cool down bar between explosive weapon ammo being fired then there would be less lag spicks when props are exploded and change exposing radiuses

Potential Issues/Exploits:
Non

Additional notes:
non
  • ReebokRaidZ
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Last Edit: 8 years 1 month ago by ReebokRaidZ.
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Suggestion:Remove weight based explosion density 8 years 1 month ago #295267

:plussp:
Would prevent alot of the lag.
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Suggestion:Remove weight based explosion density 8 years 1 month ago #295277

:plussp:

Good idea
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Suggestion:Remove weight based explosion density 8 years 1 month ago #295288

Well if all of the explosive weapons did the same damage. There would be no point in having tons of different explosive weapons
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The following user(s) said Thank You: _Max, TimeForPug

Suggestion:Remove weight based explosion density 8 years 1 month ago #295299

Would ruin the economy and every explosive weapons price would change and equal out, there would be no competition in who uses what to raid, and basing would be a lot more boring.
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The following user(s) said Thank You: TimeForPug

Suggestion:Remove weight based explosion density 8 years 1 month ago #295310

This will not be good :minussp:
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Suggestion:Remove weight based explosion density 8 years 1 month ago #295354

I changed it so it make more sence so because I dident think u under stood what I sed
  • ReebokRaidZ
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Suggestion:Remove weight based explosion density 8 years 1 month ago #295357

Nah we need to have mathematics calculating this stuff on a quantum level.
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Suggestion:Remove weight based explosion density 8 years 1 month ago #295369

Hi ReebokRaidZ,
Thank you for your concern. However the Weapon Damage system does not add to the stress on the server, it does in-fact reduce the lag where physics interactions are not activated on more props due to them having remaining health.

Thank you.
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