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TOPIC: [SSRP] Case good reward cycle

[SSRP] Case good reward cycle 3 years 4 months ago #1303634

Server Name:
SSRP
Suggestion Title:
Case reward cycle
Explanation:
Guarantee that the player will get the suit or "Chase Rare" after X case opens (would show a countdown) but besides that have normal odds
Would be every 10th case or so (maybe 5 for first 10th for every one afterwards)
How would it benefit the server:
players may buy more boosters as they know they would get an item in X opens
more suits in circulation
Potential Issues/Exploits:
players may buy less boosters when their timer is far off
more suits and reduces value of existing suits
Additional notes:
just an idea man
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[SSRP] Case good reward cycle 3 years 4 months ago #1303701

Octoooo,

Please run for community council ready buddy.
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[SSRP] Case good reward cycle 3 years 4 months ago #1303703

Do you honestly not know how odds work?
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[SSRP] Case good reward cycle 3 years 4 months ago #1303705

Orang3 wrote:
Do you honestly not know how odds work?
I believe I do, I think you missed the point. I'm suggesting a system in which at the xth case instead of it being chance based instead you get a specific item.
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Last Edit: 3 years 4 months ago by 0ctocat. Reason: Grammer
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[SSRP] Case good reward cycle 3 years 4 months ago #1303706

0ctocat wrote:
Orang3 wrote:
Do you honestly not know how odds work?
I believe I do, I think you missed the point. I'm suggesting a system in which at the xth case instead of it being chance based instead you get a specific item.

But cases work off of odds. Why would they add a certain amount of cases needed to be unboxed?
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[SSRP] Case good reward cycle 3 years 4 months ago #1303709

Orang3 wrote:
0ctocat wrote:
Orang3 wrote:
Do you honestly not know how odds work?
I believe I do, I think you missed the point. I'm suggesting a system in which at the xth case instead of it being chance based instead you get a specific item.

But cases work off of odds. Why would they add a certain amount of cases needed to be unboxed?

I'm not suggesting that you need to unlock x number of cases to get the item but instead you are guaranteed the item that you most likely want from the case after x amount.

The purpose of this is to encourage larger amounts of booster purchases and give players a feeling that they are still progressing towards the chase item even if they open up a laser dagger or a shuriken
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[SSRP] Case good reward cycle 3 years 4 months ago #1303714

0ctocat wrote:
Orang3 wrote:
0ctocat wrote:
Orang3 wrote:
Do you honestly not know how odds work?
I believe I do, I think you missed the point. I'm suggesting a system in which at the xth case instead of it being chance based instead you get a specific item.

But cases work off of odds. Why would they add a certain amount of cases needed to be unboxed?

I'm not suggesting that you need to unlock x number of cases to get the item but instead you are guaranteed the item that you most likely want from the case after x amount.

The purpose of this is to encourage larger amounts of booster purchases and give players a feeling that they are still progressing towards the chase item even if they open up a laser dagger or a shuriken

:S :S :S
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[SSRP] Case good reward cycle 3 years 4 months ago #1303715

Honestly i wouldn't be against that, we always need more items in the eco since new players wouldn't be welcome otherwise ( 2018 was a good example ).
Though i'd see something with less randomness than cases but no guarantee : in most cases, there are :
1 printer
1 suit
1/2 good items
2/3 low value ones
So i'd suggest doing something that guarantees one of the 2 most valuable items with a 50/50 or something, that would prevent most issues and still help knowing what you're buying.
Thanks for reading, cool suggestion octocat.
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Last Edit: 3 years 4 months ago by GamingTroll.
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[SSRP] Case good reward cycle 3 years 4 months ago #1303716

I mean, in a way this is already implemented considering the 10/20 (depending on if it’s doubled) booster bonus which is usually a 500m-1b suit. I’m not totally against this idea tho, just wonder how this would be implemented on the cases with only really one good item being the suit and having a 1-2% drop rate.
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