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TOPIC: [Bhop Suggestion] Change the start zone mechanics

[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277789

Server Name:
Bhop
Suggestion Title:
Change the start zone mechanics
How would it benefit the server:
People won't be as frustrated
Potential Issues/Exploits:
Hard to code maybe?
Additional notes:
This time I'm not asking for a max velocity increase, instead what I think should happen is every time you try to leave the spawn zone with more speed it simply reduces your speed down to the maximum instead of making you go back. This would be way less frustrating for pretty much everyone.
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277796

something like this would be cool as theres some interesting timings necessary to get max prespeed & you have to exit the start zone at a very certain part of your 2nd jump iirc, however i could also see this being tricky to implement and messing up a lot of hops
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277797

It really isn't that hard to just leave the zone at the right velocity, practice makes perfect
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277804

Clarky wrote:
It really isn't that hard to just leave the zone at the right velocity, practice makes perfect
I think this actually has to do with when you get sent back to the spawn when you still have forward velocity, you maintain the velocity and then you get sent back. same thing happens on surf often
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277817

Also somthing i think should be added: Display the velocity you leavve the zone with, 2d, not 3d
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277964

Knuthulhu wrote:
Also somthing i think should be added: Display the velocity you leavve the zone with, 2d, not 3d

^^^^^^
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1277993

As far as I had seen (and I might be wrong, I took a couple of minutes to look this up and wasn't quite thorough) there's no real way to set a player's velocity, The only thing that makes sense to us regarding how to do it would be Entity.SetVelocity(int Velocity) but as the function explains when it is used on a player it can only add, not set the velocity of the player.

Though I do agree that the sudden teleporting back can be exceptionally frustrating both for Bhop and Surf it is a tricky thing to solve and I can see why they would've handled things the way they have as it stands. I'm unsure exactly how I would personally implement a fix (perhaps one can mess with adding negative velocity?) but I'd need to test that to see whether or not that would work.

Regardless Martin is a smart guy! I'm sure he could figure it out. Regardless, what clarky said isn't wrong either, currently, it is linked to your ability to control your speed and hop exactly at the right time not to get teleported back which can just serve as a tool to increase the record attempt - even so, I've in my time on bhop (which is quite a while ago I might add) yet to see a map myself that requires prehopping in order to complete it anyway.

So at that point, I wouldn't quite see the need for such a change if it works just fine. (If any such maps exist then scrap that last part.)

Regardless! The idea is not bad but might not be vital - nice suggestion still. We'll see what the developer says (when he says something.)
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Last Edit: 3 years 7 months ago by Kemi. Reason: a player is an entity
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1278039

Kemi wrote:
As far as I had seen (and I might be wrong, I took a couple of minutes to look this up and wasn't quite thorough) there's no real way to set a player's velocity, The only thing that makes sense to us regarding how to do it would be Entity.SetVelocity(int Velocity) but as the function explains when it is used on a player it can only add, not set the velocity of the player.

Though I do agree that the sudden teleporting back can be exceptionally frustrating both for Bhop and Surf it is a tricky thing to solve and I can see why they would've handled things the way they have as it stands. I'm unsure exactly how I would personally implement a fix (perhaps one can mess with adding negative velocity?) but I'd need to test that to see whether or not that would work.

Regardless Martin is a smart guy! I'm sure he could figure it out. Regardless, what clarky said isn't wrong either, currently, it is linked to your ability to control your speed and hop exactly at the right time not to get teleported back which can just serve as a tool to increase the record attempt - even so, I've in my time on bhop (which is quite a while ago I might add) yet to see a map myself that requires prehopping in order to complete it anyway.

So at that point, I wouldn't quite see the need for such a change if it works just fine. (If any such maps exist then scrap that last part.)

Regardless! The idea is not bad but might not be vital - nice suggestion still. We'll see what the developer says (when he says something.)

You can add negative velocity. for example, ply:SetVelocity( Vector( - ply:GetVelocity() ) ). This would set the players speed to 0. or you could use this to set the players velocity too whatever you want
local vel2d = self:GetVelocity():Length2D()
if vel2d > 355 then
	self:SetLocalVelocity( Vector( 355, 0, 0 ) )
end

Prestrafing is a really important part in both surf and bhop. Unfortunately onion doesn't seem to understand that
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Last Edit: 3 years 7 months ago by Knuthulhu.
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[Bhop Suggestion] Change the start zone mechanics 3 years 7 months ago #1278041

yes fix this
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