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TOPIC: Boosting Weapons

Boosting Weapons 7 years 5 months ago #445273

Greetings. I've been wanting to elaborate and go into more depth about my "boosting weapons" idea for a while now. I've skimmed the first bit very lightly on an older post which can be seen here, if you want to check it out:http://zarpgaming.com/index.php/forum/server-issues/72772-money-drains-for-zarp
My idea:Suggestion Title: Boosting Weapons

Explanation:
So this idea revolves around boosting weapons. This means that weapons will have added attributes and perks. In order to obtain this attributes and perks you'll have to purchase them a boosting shop. At the boosting shop there will be 3 options:
1. Get 1 attribute for 10m
2. Get 2 attributes for 20m
3. get 3 attributes for 40m
Attributes may include:
Faster reload time
Faster firing speed
More damage
More ammo capacity
Better accuracy
Less recoil
Longer range
Piercing damage (piercing though Armour)
Less weight
How to obtain perks: Perks would rarely be obtained while purchasing attributes. The more attributes you buy the higher chance of a perk e.g. 1 attribute = 10% chance of perk 2 attributes = 20% 3 attributes = 30%
Perk list:
Explosive ammo
Piercing to walls
Damage to props
Incendiary rounds
Poison bullets
Slowing bullets
Better scope
Attached grenade launcher
This new feature could also add new upgrades such as Boosting perk which will give you a higher % on achieving a perk on your weapon or attribute upgrade which gives a better % on your attributes e.g. You get 20% less reload time with he upgrade it would be 40%

How would it benefit the server: Add more features and activities to do, drain money , give raiding and defending a new approach.

Potential Issues/Exploits: Make some player too strong if the gun has no holster time

Additional notes:
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Boosting Weapons 7 years 5 months ago #445278

Its a good idea to get people to try and come up with good formations for weapons but it might be a bit op, but overall its a good idea.
:plussp:
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Boosting Weapons 7 years 5 months ago #445297

It's a great idea! But this would take a very very long time... It would be good if you could trade attributes for special weapons too!
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Boosting Weapons 7 years 5 months ago #445299

Interesting!
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Boosting Weapons 7 years 5 months ago #445311

Orang3 wrote:
It's a great idea! But this would take a very very long time... It would be good if you could trade attributes for special weapons too!

Yea, boosting special weapons would be good with atributes, with things like holster/drop speed, prop damage, shooting speed, reload time etc.
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Boosting Weapons 7 years 5 months ago #445319

I like where this is getting at.. The only thing that i can see a as a possible issue is that the snipers might get waaaay stronger which is not really a good thing.. IMO they should buff the rifles and the smgs and shotguns so its not just full on sniper fights all the time, its only really new people using rifles and they are getting rekt all the time because the snipers are way to strong
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Boosting Weapons 7 years 5 months ago #445320

Dw its only the 600th "boost the weapons" post
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Boosting Weapons 7 years 5 months ago #445326

+supp, check out bobs tdm ( a dark rp server), I think we should have something similar to their in depth weapon crafting
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Boosting Weapons 7 years 5 months ago #445330

0ctocat wrote:
+supp, check out bobs tdm ( a dark rp server), I think we should have something similar to their in depth weapon crafting

Sounds like advertising to me :lol:
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Boosting Weapons 7 years 5 months ago #445332

Orang3 wrote:
0ctocat wrote:
+supp, check out bobs tdm ( a dark rp server), I think we should have something similar to their in depth weapon crafting

Sounds like advertising to me :lol:

It does xD
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