Jacknelli wrote:
If you're going to talk about removing suits you also need to think about the explosive and special weapons that are in the game because they all go together. Without suits the weapons would be overpowered because theres no suits to give extra health and defensive benefits. But without special weapons suits would be way too overpowered.
My point is that if there is discussion about removing the suits then a lot of things will have to change and zarp will have to work differently. If you removed it all or only kept weapons like the rpg, milkor, and m202 then it would be just like zarp used to be years ago. But we moved away from that for a reason.
So things would have to be changed and implemented to create a new experience but one that will keep players around.
It's a lot more complicated than just removing one part of the server.
To be fair weps worked fine without suits in 2014-2015. Normal weapons was used the majority of times as you'd often find yourself in tight spaces so that explosives would carry the risk of damaging you and your team, rather than your opponents. There's alot more to say about this argument, but experience speak for itself.
It was still being used every now which is good by the way (back then), creating an element or a wider experience in general, in most eyes. Morphine and such would obviously still be in play with the removal of suits.
Either way for your perspective from someone who played back then I can assure you it was not as problematic as you may think without suits. Surely your theory sounds good on paper. Sure, there are more explosives now compared to then also the psg isn't as strong. However as both defenders and attackers will for sure have their hands on some kind of explosives I believe the nature of explosions would ensure enough vollatility, making sure not one side being favored due to their expensive weaponry as fire is being fighted with fire, which creative fair gameplay, compared to now.
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