So, every time I join to mine I die to RDM. This is what I propose to fix the problem
As seen at the bottom of the screen, there are different districts that change when entering different areas of the map. Using the same concept of changing areas to defend miners against RDM ONLY. Read this following scenario if you don't mind for a better explanation.
John Smith joins the server and decides to go miner, he has played for a few hours and has a diamond pick ready to face the world!
Jane Doe joins the server also, fairly new, doesn't understand the concept of DarkRP much and feels as though a good run-and-gun is in order to start the day. She self supplies weaponry as Gun Dealer and begins the spree, starting with the miners.
Lets stop here...
This is where most miners will get shot to hell and lose the pick which they have spent, for new players anyway, a fair sum of money on. Now even the non-AFK miners are at risk as they wouldn't expect to be shot at while doing something so passive. The following scenario is what I propose to fix the issue
John Smith joins the server and decides to go miner again. Knowing that after the update he will have less chance of losing his pick.
Jane Doe joins the server yet again, still thirsting for blood. Again, she self supplies as Gun Dealer and begins the rampage in the mines.
Jane Doe enters the mines, but because she is not a miner, her weapons are stripped and she is unable to kill anyone.
This would fix the issue completely, No Guns = No RDM. But this will ruin the hitman job, and the main reason people buy the Hit Protection player upgrade. To fix this, Hitmen will be exempt from this rule and will only be able to kill players with hits on their heads . Police weapons will also be stripped with the exception of the (Un)Arrest baton and other non-firearm SWEPS. As stated, this could work off the same district system, checking (IF Player is in X district and is Y job) Of course there is a long way for this suggestion to come AND it is most definitely harder than it sounds to implement, there is so much to improve on but as it stands, what are your thoughts?
2.0 Character
2.1 Random Death Match - In order to kill a player, you must have a role-play-valid reason to do so. Crossfire is not an excuse to shoot someone around the area of where you're shooting / raiding .
Just for reference, so people understand that this is NOT anti-RP
After reading some replies, it seems as though RDM keeps the economy in check. That isn't exactly healthy is it?