some new stuff to mod on duty
10 years 8 months ago #20557
Account name, steam-id and in-game name?:[HDG] [ZARP] Releven
Which server is this suggestion for?:all servers whit mod on
What would you like to add?:three things 1:mod has grav gun. 2:mod has keypad cracker. 3:mod has all the un wanted command
How would it benefit the server/why do you want to add this? i think its more fitting for a mod just i think that the mod gets mor of an admin then but i think the grav and the cracker can be added easy .
Would it be exploitable, and if, how could we make it non-exploitable?1:no this can not be exploitable i think. 2:no only for rule breakers. 3:mod yes for aboosers may be but this is my favorite -.-.
Additional notes:sorry for all the sugestions just that i whant to fix some new stuff.
some new stuff to mod on duty
10 years 8 months ago #20561
I have to agree with you there, It is a bit silly that the 'mod on duty' class doesn't have a gravity gun, also I am pretty sure the 'admin keypad checker' doesn't work I have tried to check a fading door but it comes up nil, back on the subject at hand, the mod should definitely have more power than what it currently has.
some new stuff to mod on duty
10 years 8 months ago #20575
Meelz wrote:
I have to agree with you there, It is a bit silly that the 'mod on duty' class doesn't have a gravity gun, also I am pretty sure the 'admin keypad checker' doesn't work I have tried to check a fading door but it comes up nil, back on the subject at hand, the mod should definitely have more power than what it currently has.