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TOPIC: Trouble In Terrorist Town- Suggestions

Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155195

Visionz wrote:
Removal of the Silenced AWP from the Traitorshop and replacing it with a regular AWP, found here. The AWP I provided in the link is a one hit shot from most ranges from the torso up, but won't be a one hit kill in the legs. What I suggest doing is increase the ammo capacity from 2 bullets to 5 as it will be harder to kill now and you'll be heard more easily throughout the map.

I don't see any potential exploits in replacing the silenced AWP with the unsilenced one, and I think people will be happy to have a nerfed version of the AWP in the game. The silenced AWP is just too overpowered at the moment with every where you shoot on the body it will be an insta-kill, and you won't be heard from the map. With these removed, the AWP will become a bit more balanced with an added ammo bonus.

I agree with this. The current AWP is too good in every situation, really overused. If the hipfire was nerfed too (it is too overpowered in close-quarters), I'd say about 3 bullets or 4 would do it.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155197

Visionz wrote:
from 2 bullets to 5

No
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155200

Harridas wrote:
Visionz wrote:
from 2 bullets to 5

No

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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155208

all I'm saying is I don't disagree with Idea however it could be so its like silenced sniper with AWP model and full clip
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155521

TTT Traitor Weapons

Map/Gun/Other Name: Ignite Station

Link (If applicable) : TTT Ignite Station

Any possible exploits or problems: Possible slight lag from multiple players being on fire.

Why this should be added to the server: It's great for Traitors to use, as it tricks the Innocents into thinking they will be helped by using it. It is also very useful for drawing players out when you don't know what to do. As well as this it's customisable with regards to how fast and for how long the player should lose health!
OR
Map/Gun/Other Name: Poison Station

Link (If applicable) : TTT Poison Station

Any possible exploits or problems: None.

Why this should be added to the server: This is just like the previous station except it poisons the player instead of igniting them. It is also customisable and doesn't necessarily kill the player, if you want it can be set to certain amounts of health to drain.

Map/Gun/Other Name: ZedTime

Link (If applicable) : TTT Slow Motion (ZedTime)

Any possible exploits or problems: None.

Why this should be added to the server: This item allows a traitor to slow down gameplay for 1.5 seconds in order to, most often, snipe an innocent. It's very helpful for newer players to learn how to snipe as well as for more advanced players to take some more interesting approaches.
Map/Gun/Other Name: Cloaking Device

Link (If applicable) : TTT Cloaking Device

Any possible exploits or problems: None.

Why this should be added to the server: The cloaking device makes traitors almost completely invisible (except for a shadow) to allow stealthy movement. It's a very useful tool to have when trying to sneak around.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155622

Phantom_2207 wrote:
TTT Traitor Weapons

Map/Gun/Other Name: Ignite Station

Link (If applicable) : TTT Ignite Station

Any possible exploits or problems: Possible slight lag from multiple players being on fire.

Why this should be added to the server: It's great for Traitors to use, as it tricks the Innocents into thinking they will be helped by using it. It is also very useful for drawing players out when you don't know what to do. As well as this it's customisable with regards to how fast and for how long the player should lose health!
OR
Map/Gun/Other Name: Poison Station

Link (If applicable) : TTT Poison Station

Any possible exploits or problems: None.

Why this should be added to the server: This is just like the previous station except it poisons the player instead of igniting them. It is also customisable and doesn't necessarily kill the player, if you want it can be set to certain amounts of health to drain.
Why not both?Phantom_2207 wrote:


Map/Gun/Other Name: ZedTime

Link (If applicable) : TTT Slow Motion (ZedTime)

Any possible exploits or problems: None.

Why this should be added to the server: This item allows a traitor to slow down gameplay for 1.5 seconds in order to, most often, snipe an innocent. It's very helpful for newer players to learn how to snipe as well as for more advanced players to take some more interesting approaches.
Absolutely loved using this back when we still had it. This isn't all that OP for the T's, because Inno's can make use of it too and it can end up shooting the T in the foot if he doesn't use it well.Phantom_2207 wrote:

Map/Gun/Other Name: Cloaking Device

Link (If applicable) : TTT Cloaking Device

Any possible exploits or problems: None.

Why this should be added to the server: The cloaking device makes traitors almost completely invisible (except for a shadow) to allow stealthy movement. It's a very useful tool to have when trying to sneak around.
[/quote]

This might be a bit OP, even in my books. As a Spy main in TF2, having cloak is an incredibly powerful thing. I believe to compensate for being invisible, the effect should be similar to TF2 where if someone bumps into you, they can see your silhouette, and most weapons should be unusable, except maybe for a few passive T weapons, like the aforementioned Poison station. If that isn't good enough, make it so people can still see your name if their crosshair is on you, even when cloaked. That should balance it out.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155632

If you're going to start bringing in suggestions from other games like "TF2" such as the cloaking device; you need that to be balanced out.

There's the pyro flame thrower and as Lightarrows said:
I believe to compensate for being invisible, the effect should be similar to TF2 where if someone bumps into you, they can see your silhouette, and most weapons should be unusable, except maybe for a few passive T weapons,

That's how the nine classes are balanced to some extent.

make it so people can still see your name if their crosshair is on you, even when cloaked. That should balance it out.

I personally think going with the shadow is more effective.
Even if this was added, which I believe it won't, it would make the "Disguiser" superfluous.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #155651

Shattered-Unbroken Walrus wrote:
make it so people can still see your name if their crosshair is on you, even when cloaked. That should balance it out.

I personally think going with the shadow is more effective.

I was suggesting both the shadow aswell as the name appearing. Not one or the other. Disguisers have a use as they can be used for sniping without anyone figuring out your name. But as you say, even with the extra suggestions I added I have to say this would simply be too OP. If this would cost you hp for every time you use it + losing hp per second of use (Lets say 15 + 2 x Time), this might be a bit better, but even so, it's probably better not to add this.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #156369

I would like to recomend a few things for the server :P


1) Traitor weapon : Flashbang
steamcommunity.com/sharedfiles/filedetai...31537&searchtext=ttt
For a traitor it would be pretty handy to make some people blind even if it's just for a few seconds0


2) Traitor weapon : Breadnade
yes you read it right , it is a bread grenade (bread from tf2) , it basically works like the turtle grenade but with BREAD O:
steamcommunity.com/sharedfiles/filedetai...49685&searchtext=ttt


3) Traitor weapon : Prop disguiser
Do you want to quickly hide as a traitor when you are in a difficult situation? with this you can select a prop and become it for a time period !
steamcommunity.com/sharedfiles/filedetai...03737&searchtext=ttt
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #156449

Flashbang looks okay, and imo I think we need a few more tactical grenades. As the only real tactical grenade we have is the smoke and that one does us no good. +Support on that one.

Breadnade no, why would you add something to the server which is just a reskin of what we already have? If we'd replace the Turtle grenade with the Breadnade then sure, but honestly it's just pointless effort. -Support

Prop disguiser nah, we already have a normal disguiser which is enough for now. No need for an extra disguiser. -Support
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #156504

i'll try to find more tactical grenade's that i can suggest , thanks cx
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158509

!css command linking to the css textures. so people who dont got cs:go dont need to wait for admins to get the link or tell them to use google but then they get the right link no viruses or anything and well it is more efficient! (the link if you didnt know it kajar9.wix.com/cscheater2#!downloads/chgd also possible to reupload it on one of the zarp servers but i think you need to ask the site owners of kajar.wix if ya can do that)
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158537

Nameless that is copyright and I don't think ZARP will want to be part of that. You are best of getting the game for the textures.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158544

AceOfSpadez wrote:
i'll try to find more tactical grenade's that i can suggest , thanks cx

I already get enough flashbangs thrown at my face in Battlefield and CS, so no thank you... :P
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158546

What's with all the T/D weapon suggestions?

Try suggesting something that doesn't make the detective or traitor more op than they already are.
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Last Edit: 8 years 9 months ago by Harridas.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158692

MaxTheGamerHD wrote:
Nameless that is copyright and I don't think ZARP will want to be part of that. You are best of getting the game for the textures.

i think it isnt else well why isnt that site sued by now:P i believe it is been active for like forever yet they had no problems(and the link never changed, it isnt the game it is the textures. so basicly just images it doesnt contain any game files.)
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158940

Since there are alot of Dutch and Belgian people on the server id like to suggest one of my fave weapons

The P90 submachine gun !
Here are a few different links :

steamcommunity.com/sharedfiles/filedetai...71964&searchtext=p90

steamcommunity.com/sharedfiles/filedetai...50759&searchtext=p90

steamcommunity.com/sharedfiles/filedetai...30201&searchtext=p90

Or what about the PP-19 BIZON ?

steamcommunity.com/workshop/browse/?appi...redtags%5B%5D=Weapon


Negatives for both weapons : None that i can see , they will just add to the collection of weapons any player can use!

I'd love to see these weapons on the server later on !
Thanks c:
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158987

『Accelerator』 wrote:
Shattered-Unbroken Walrus wrote:
make it so people can still see your name if their crosshair is on you, even when cloaked. That should balance it out.

I personally think going with the shadow is more effective.

I was suggesting both the shadow aswell as the name appearing. Not one or the other. Disguisers have a use as they can be used for sniping without anyone figuring out your name. But as you say, even with the extra suggestions I added I have to say this would simply be too OP. If this would cost you hp for every time you use it + losing hp per second of use (Lets say 15 + 2 x Time), this might be a bit better, but even so, it's probably better not to add this.
Funnily enough it does show their name in your crosshairs, still have a silhouette and you have to be holding it to use it hence no other weapons are usable at the same time. It's a really nicely balanced addon. As for ZedTime, it's really fun for both innocent and traitor as you said. And having 2 traitor stations might add variety too.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #158997

AceOfSpadez wrote:
Since there are alot of Dutch and Belgian people on the server id like to suggest one of my fave weapons

The P90 submachine gun !
Here are a few different links :

steamcommunity.com/sharedfiles/filedetai...71964&searchtext=p90

steamcommunity.com/sharedfiles/filedetai...50759&searchtext=p90

steamcommunity.com/sharedfiles/filedetai...30201&searchtext=p90

Or what about the PP-19 BIZON ?

steamcommunity.com/workshop/browse/?appi...redtags%5B%5D=Weapon


Negatives for both weapons : None that i can see , they will just add to the collection of weapons any player can use!

I'd love to see these weapons on the server later on !
Thanks c:

P90 Belgian Power.
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Trouble In Terrorist Town- Suggestions 8 years 9 months ago #159011

P90 Belgian Power.

P90noob
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