Login to ZARP
Username: Password: Remember me

TOPIC: Perk machines part 245

Perk machines part 245 3 weeks 2 days ago #910207

Can we get them removed already? I have been on the server for 3 rounds and users have used the machines 5 times already. They do nothing and it has been proven here for example. Nothing on the server ever gets done properly. Like big up to EMP fixing 33% of this issue and removing 1 of the 3 machines but I think 5 wees later its time to finish the job. Fix them or remove them
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Last Edit: 3 weeks 2 days ago by LonelyDodo.
Login or register to post a reply.
The following user(s) said Thank You: @Eddie, DaAwezomeViking

Perk machines part 245 3 weeks 2 days ago #910208

Just wait for Bezzy to wake up EMP again, now that Max is gone I don't think anyone will object to them being removed.
  • Nick0GR
  • Nick0GR's Avatar
  • Offline
  • Platinum Boarder
  • Ambassador
  • ★I like the stars★
  • Posts: 5764
  • Thank you received: 1604
  • Karma: -48
Current ranks:
Server applications section moderator
Prop hunt Head Admin
Trouble in Terrorist Town Super admin
Murder Super admin
SemiSerious RolePlay Administrator
Former ranks:
Deathrun Admin
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910210

At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
  • @Eddie
  • @Eddie's Avatar
  • Offline
  • Platinum Boarder
  • Király
  • Posts: 1152
  • Thank you received: 281
  • Karma: -11
TTT-Administrator
Deathrun-Moderator
Steam⚯Click here
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910214

Nick0GR wrote:
Just wait for Bezzy to wake up EMP again, now that Max is gone I don't think anyone will object to them being removed.
EMP wrote:
I can see the spriting upgrade is completely broke, I messed around with it but I need to speak to Tyler because I’m fairly certain he made the sprint code and from what I can see the upgrade should work. In regards to the other two they do work I can see they are just very underpowered, I’ll have to do some messing around with the numbers to make it feel better. Its also worth noting the Jug perk has no effect for headshots currently so that might be something to look into changing.
Fun fact they do "work" they just have 0% effects and customizing this small feature is taking EMP 5 weeks.

can we just do a little #Raeker4TTTOwner
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Login or register to post a reply.
The following user(s) said Thank You: DaAwezomeViking

Perk machines part 245 3 weeks 2 days ago #910215

_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste

I am personally refunding them everytime they use publically tell they used the perk machines
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Login or register to post a reply.
The following user(s) said Thank You: DaAwezomeViking

Perk machines part 245 3 weeks 2 days ago #910216

_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz
  • Miia
  • Miia's Avatar
  • Offline
  • Platinum Boarder
  • Ex-TTT Super Admin
  • Posts: 585
  • Thank you received: 358
  • Karma: 4
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910217

It's a problem and it needs to be fixed. I'm sure it can't be that hard...
  • DaAwezomeViking
  • DaAwezomeViking's Avatar
  • Offline
  • Gold Boarder
  • Posts: 250
  • Thank you received: 94
  • Karma: 2
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910218

LonelyDodo wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste

I am personally refunding them everytime they use publically tell they used the perk machines
This will hopefully not be needed soon because they hopefully will be removed
  • Nick0GR
  • Nick0GR's Avatar
  • Offline
  • Platinum Boarder
  • Ambassador
  • ★I like the stars★
  • Posts: 5764
  • Thank you received: 1604
  • Karma: -48
Current ranks:
Server applications section moderator
Prop hunt Head Admin
Trouble in Terrorist Town Super admin
Murder Super admin
SemiSerious RolePlay Administrator
Former ranks:
Deathrun Admin
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910220

Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Login or register to post a reply.
The following user(s) said Thank You: @Eddie

Perk machines part 245 3 weeks 2 days ago #910225

LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented
  • Nick0GR
  • Nick0GR's Avatar
  • Offline
  • Platinum Boarder
  • Ambassador
  • ★I like the stars★
  • Posts: 5764
  • Thank you received: 1604
  • Karma: -48
Current ranks:
Server applications section moderator
Prop hunt Head Admin
Trouble in Terrorist Town Super admin
Murder Super admin
SemiSerious RolePlay Administrator
Former ranks:
Deathrun Admin
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910227

Nick0GR wrote:
LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented

Explain:




And for those who dont play TTT PKM does 25 per bodyshot normally observe the hits and damagelogs
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910228

Nick0GR wrote:
LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented

I've never ever felt that the damage inflicted on me was ever reduced by a certain degree.. So I doubt the Juggernaut works... You could easily test it urselves tho.
  • Gurren Lagan
  • Gurren Lagan's Avatar
  • Offline
  • Platinum Boarder
  • walking like an Egyptian
  • Posts: 488
  • Thank you received: 199
  • Karma: 4

Feel free to add me on steam :) : steamcommunity.com/profiles/76561198122672058/
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910231

I do agree, it's about high time they be completely removed, or actually fixed. If I'm being straight up about it though, I don't like the perk machines to begin with, the price is far to much and even if they did do what they were suppose to do, they need to be reduced in price before I'd ever just consider using them. All in all though, just remove them.
  • Bezzy
  • Bezzy's Avatar
  • Offline
  • Moderator
  • Ambassador
  • TTT Head Administrator
  • Posts: 476
  • Thank you received: 277
  • Karma: 16
Raeker wrote:
#Bezzy4TTTOwner
Login or register to post a reply.
The following user(s) said Thank You: DaAwezomeViking

Perk machines part 245 3 weeks 2 days ago #910232

Gurren Lagan wrote:
Nick0GR wrote:
LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented

I've never ever felt that the damage inflicted on me was ever reduced by a certain degree.. So I doubt the Juggernaut works... You could easily test it urselves tho.

I already have. watch the YT vid I linked. this btw was included in the report I made where EMP said that it was just underpowered. nothing has changed since btw
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910233

Bezzy wrote:
I do agree, it's about high time they be completely removed, or actually fixed. If I'm being straight up about it though, I don't like the perk machines to begin with, the price is far to much and even if they did do what they were suppose to do, they need to be reduced in price before I'd ever just consider using them. All in all though, just remove them.
They are supposedly working just fine they just need to be buffed so that a change is noticeable.
  • Nick0GR
  • Nick0GR's Avatar
  • Offline
  • Platinum Boarder
  • Ambassador
  • ★I like the stars★
  • Posts: 5764
  • Thank you received: 1604
  • Karma: -48
Current ranks:
Server applications section moderator
Prop hunt Head Admin
Trouble in Terrorist Town Super admin
Murder Super admin
SemiSerious RolePlay Administrator
Former ranks:
Deathrun Admin
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910235

LonelyDodo wrote:
Gurren Lagan wrote:
Nick0GR wrote:
LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented

I've never ever felt that the damage inflicted on me was ever reduced by a certain degree.. So I doubt the Juggernaut works... You could easily test it urselves tho.

I already have. watch the YT vid I linked. this btw was included in the report I made where EMP said that it was just underpowered. nothing has changed since btw

I completely read over that link lul... but anyways they should just be removed they don't have any use whatsoever, they're only stealing points from players.

Oh and TTT needs a owner, who has the time and devotion to maintain the server properly (not the first time me, and others have stated this).
  • Gurren Lagan
  • Gurren Lagan's Avatar
  • Offline
  • Platinum Boarder
  • walking like an Egyptian
  • Posts: 488
  • Thank you received: 199
  • Karma: 4

Feel free to add me on steam :) : steamcommunity.com/profiles/76561198122672058/
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910236

LonelyDodo wrote:
Nick0GR wrote:
LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented

Explain:




And for those who dont play TTT PKM does 25 per bodyshot normally observe the hits and damagelogs
That does not prove that the perk is not working but it does prove its so under powered that it does nothing.
  • Miia
  • Miia's Avatar
  • Offline
  • Platinum Boarder
  • Ex-TTT Super Admin
  • Posts: 585
  • Thank you received: 358
  • Karma: 4
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910237

Nick0GR wrote:
Bezzy wrote:
I do agree, it's about high time they be completely removed, or actually fixed. If I'm being straight up about it though, I don't like the perk machines to begin with, the price is far to much and even if they did do what they were suppose to do, they need to be reduced in price before I'd ever just consider using them. All in all though, just remove them.
They are supposedly working just fine they just need to be buffed so that a change is noticeable.

I have no clue on how complicated lines of code they have but I doubt changing 0% damage reduction to Insert number % takes 5 weeks.
  • LonelyDodo
  • LonelyDodo's Avatar
  • Offline
  • Platinum Boarder
  • semper progrediens
  • Posts: 714
  • Thank you received: 277
  • Karma: 2
TTT Head Administrator
add me on steam: Steamcommunity.com/id/lonelydodo



Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910238

LonelyDodo wrote:
Nick0GR wrote:
LonelyDodo wrote:
Miia wrote:
_Eddie_ wrote:
At this point it's literally just stealing the players money that they have worked hard to earn and then go to use it only to find they get absolutely nothing from it and 5k of their money goes to complete waste
It would be stealing if they gave nothing for your points but they dont. While incredibly under powered to my knowledge these machines do actually provide a small benefit. But yeah buff or remove plz

I love the 0% damage reduction juggernaut gives its really game changing.
According to both Max and EMP the Juggernaut and Deadshot Daquiri perks work just fine and only the Stamin-up (which was removed) wasn't working as intented

Explain:




And for those who dont play TTT PKM does 25 per bodyshot normally observe the hits and damagelogs
This is solid evidence and no one can say that they are working 'just fine' after watching that video
  • @Eddie
  • @Eddie's Avatar
  • Offline
  • Platinum Boarder
  • Király
  • Posts: 1152
  • Thank you received: 281
  • Karma: -11
TTT-Administrator
Deathrun-Moderator
Steam⚯Click here
Login or register to post a reply.

Perk machines part 245 3 weeks 2 days ago #910241

LonelyDodo wrote:
Nick0GR wrote:
Bezzy wrote:
I do agree, it's about high time they be completely removed, or actually fixed. If I'm being straight up about it though, I don't like the perk machines to begin with, the price is far to much and even if they did do what they were suppose to do, they need to be reduced in price before I'd ever just consider using them. All in all though, just remove them.
They are supposedly working just fine they just need to be buffed so that a change is noticeable.

I have no clue on how complicated lines of code they have but I doubt changing 0% damage reduction to Insert number % takes 5 weeks.
I personally see them making absolutely no effect but it's the words of EMP himself that they are working properly
  • Nick0GR
  • Nick0GR's Avatar
  • Offline
  • Platinum Boarder
  • Ambassador
  • ★I like the stars★
  • Posts: 5764
  • Thank you received: 1604
  • Karma: -48
Current ranks:
Server applications section moderator
Prop hunt Head Admin
Trouble in Terrorist Town Super admin
Murder Super admin
SemiSerious RolePlay Administrator
Former ranks:
Deathrun Admin
Login or register to post a reply.
Moderators: Bezzy
Time to create page: 0.340 seconds

Community Manager Poll

Please login to vote.

153 PLAYERS ONLINE

Connect to server View Gametracker DarkRP 1
34/128
online
Connect to server View Gametracker DarkRP 2
8/128
online
Connect to server View Gametracker DarkRP 3
9/90
online
Connect to server View Gametracker Deathrun
5/40
online
Connect to server View Gametracker TTT
33/47
online
Connect to server View Gametracker Bhop
7/32
online
Connect to server View Gametracker Surf
13/50
online
Connect to server View Gametracker Prop Hunt
19/42
online
Connect to server View Gametracker Murder
0/42
online
Connect to server View Gametracker TeamSpeak
25/128
online
Top