There have been many suggestions in the past about making a Basewars server for Zarp. Quoted from Para Montana and Tyler’s Community Manager campaign, they stated as one of their plans for 2017 was to create a Basewars server for Zarp for people who enjoy raiding and basing. This concept has been under construction for a short time now amongst me and my team. A poll will be available at the top of the post for people to vote on. This will give the community team an idea whether people want to see this server or not. Please feel free to comment below with your thoughts/opinions.
The serverwill use a custom version of the Basewars gamemode. This will then be edited by our coder (Deadmonster) to make the gamemode unique to Zarp. In this, will we bring content that is only available in the Zarp community which can widen our player base. This unique version of the gamemode will allow further progression with more things to do which is different from the current servers that are out there.
This is a guide that has been created to help and inform players on how the gamemode works.
Zarp Basewars Guide
What is Basewars?
This gamemode is self-explanatory: you make a base, print money, afford raiding equipment and explosives to raid other people. Seems straight forward, but it’s more complicated than you think.
This gamemode requires CS:S textures so you will need to download them before you start to play.
Basewars has its own set of rules which must be followed at all times. You can read the rules by typing !motd. Any violation of these rules will result in punishments.
Beginning
First thing you would start by doing is finding an area to base on the map. Look for somewhere, where there are very few entrances and can be defended easily. Buildings with thick walls (To prevent bullet penetration and where there aren’t too many windows as they can be fired through. Positioning of the base is vital to your success as some locations are easier to defend and attract less attention.
When starting to make a base you should block the entrance with a prop, something that has a lot of hit points, but be careful as better props have more health will cost more. Depending on the situation, the best prop will vary. E.g Large garage doors require a large prop whereas a regular door requires a smaller prop. From this, you can use materials and fading doors in order to gain an advantage for the defending team (See the rules for the base requirements).
Now you have a secure base, it’s now time to start making money. The simplest way to do this is by placing down a hobo printer and a coal generator; both of these items are accessible from the start as each player is given $1000. In order to power the generators, you need to find the appropriate fuel for the generator you have. Each resource will spawn in a particular part of the map. This means you will have to gather resources in order to keep your money production going. If the generators run out of power then all appliances connection to the generator will no longer work. E.g. Printers, Health/Armour Charges and Turrets.
Getting Rich
After a while, you will have earned enough money to increase your production capabilities. You can start to upgrade the quality of printers by buying them from the F4 menu.
You can have up to:
1 Hobo Printer
4 Bronze Printers
3 Silver Printers
2 Gold Printers
1 Platinum Printer
1 Diamond Printer
1 Nuclear Printer
This will come at a cost, higher quality printers will cost more to purchase and maintain often with higher power demand, requiring a generator upgrade. The amount of money produced by each printer increases proportional to their cost. E.g. Hobo printer costs the least but doesn’t produce as much as a Nuclear printer with costs the most but produces more money.
Money will fall out of the printers onto the floor which requires the player to go and press “E” on it. However, this can be avoided by purchasing a Money Vault, as if set up correctly will allow the money to fall out of the printer and be collected by the Money Vault. The money vault is completely secure and only the owner of the money vault can claim money from it, unless it’s destroyed meaning anyone can collect the money.
Basing
Since you have begun making some money via the printers, you are best to start thinking about designing and making your base. You can claim any door on the map, after claiming every door in a building you and your team are the only people able to place props on the property. Items that can be used during base are: props, weapons, turrets and more useful items in the F4 menu.
When searching for the best base location you are best looking for a location with limited windows (preferably none) which would limit the amount of entrances, or a building with high ceilings which can make your base more secure, by adding turrets which can’t be destroyed with ease.
After you have blocked your entrances at the beginning, setting up all your defenses is the most important part. Having high ceilings is key as setting up your turrets as high up as possible makes them hard to destroy. If they are low down they can be destroyed by the enemies launching a couple of grenades in the room. A key tip is to rotate the turrets around so that the grey base is inside the wall which makes them harder to see.
After a while you can begin to upgrade your props, which gives them more health making your base more secure. Upgrading money printers isn’t the best thing to do as you make them print only 5% more per level at 1/2 of money you afforded the printer for. Upgrading can be done using the command /upg.
After making money, you can most likely afford weapons, so to make sure your base is secure you can apply a KOS line outside your base, which means anyone who passes the line you can kill as soon as you see them.
Raiding
To start a raid, you must have a “Radar” which is purchasable in the F4 menu. After that you scan a player in the team you want to raid. Each of the teams (yours and the team you want to raid) must have at least a gold or better printer in their base. The raid commences when you scan a player, you will have 15 minutes to raid as much as possible. The raid will end when either a golden printer from one of the teams is destroyed or the defending team has survived the 15 minutes. If the 15 minutes passes, each player can be killed once more within 5 minutes of it ending. The best way to enter a base is by using grenades as they do the most damage at the cheapest rate. Some of the most recommended weapons for raiding are the Spaz-12, Ares Strikes, Double Barrel or Dragunov SVU.
When defending a raid, the best weapons are in the “Sniper Rifle” section, due to the bullet penetration.
Useful Commands
Some useful commands on the server that can be used on the server are:
Team/Gang Commands
/ct= Create Team
/invite (users name) = Invite Player to Your Team/Gang
/accept= Accepts the Incoming Invite
/promote (users name) = Promotes a New Team Leader
/leave = Leaves Team
Player Commands
/upg = Upgrades Items
/dm (amount) = Drops the Specified Amount of Money
/dw = Drops the Current Weapon
Raiding
/surrender = Attempts to surrender the current raid. (both teams are required)
Extra Commands
/help= Useful commands and ZARP Page
Thank You for Reading
Thanks for reading this guide, I hope this helped you out!
Why don’t you join the ZARP server now!
Server 1- (Zarp BaseWars IP)
Other Zarp Servers
DarkRP Server 1- 94.23.180.168:27015
DarkRP Server 2- 94.23.180.168:27025
DarkRP Server 3- 66.85.14.130:27015
Deathrun- 94.23.180.168:27035
Trouble in Terrorist Town- 94.23.180.168:27017
Trouble in Terrorist Town Server 2- 94.23.180.168:27018
Bunny Hop- 94.23.180.168:27100
Surf- 94.23.180.168:27030
PropHunt- 94.23.180.168:27040
Join us on TeamSpeak as well: ts.zarpgaming.com!
This server will run an F4 menu which you can see a concept idea which was created by Alex.
You can see there are different tabs for the different areas.
Groups
- This is where you are able to make teams in order to base and raid together.
Weapons
- Where you are able to buy weapons to use to defend and raid other bases.
Upgrades
- Where you can spend some of your money in order to gain an advantage through different upgrades.
Levels
- Which show you what you can do at your level, how much experience you need for the next level and how many levels there are.
Stats
- Shows you an overview of how many kills etc you have.
Settings
- A place where you can alter your settings.
Donate
- Where you are able to donate to Zarp.
The server will have a custom tab menu which can be seen below.
From this you can see what groups are available and from this menu you can scan other groups in order to raid.
After speaking with Perzion and the rest of the creation team, we have decided to use the map rp_bangclaw but Perzion is going to fill in the area that is left open. This will allow for more areas to base in, in order to spread bases out, making the raiding process that little bit harder. Perzion has also discussed how he is going to redo the map with textures to give it a better feel, which gives players a better and more enjoyable experience.
We have decided to use the CW (Customizable Weaponary 2.0). We have decided to use this over M9k as with CW it allows players to purchase attachments for each weapon which allows players to fully customise their weapons. This encourages players to spend money on maxing out all the different guns.
I will leave a link so you can have a look at the weapon pack if you’re not familiar.
steamcommunity.com/sharedfiles/filedetails/?id=349050451
The rules are split into 4 sections.
General Information
1.0 General Conduct
1.1 Discrimination - Discrimination in any form (sexism, racism, prejudicial remarks) are not permitted on our server.
1.2 Disrespect - Users of the ZARP community server are to conduct themselves respectfully at all times.
1.3 Spam/Promotion of non-ZARP services - Spamming is unacceptable; do not repeat messages more than once in a short space of time, make incoherent/useless messages or messages which promote another competitor community/service.
1.4 Client Side Modification (hacking) - Do not attempt to modify your client to gain an advantage on our server. This includes, but isn't limited to: hacks and scripts. ( You're allowed to Autoclick when you're mining but you should not be gone for long periods of time as you still can be killed : Admins You need to make sure you are not killed and picking people up )
1.5 Avoiding Punishment - If you are being addressed by a member of staff out of character, do not leave without their permission to do so. This also includes ban evasion,
1.6 Mic spam - Spamming the mic is unacceptable in any format, whether it be screaming, singing, repeating yourself or playing music unless another rule states otherwise.
1.7 Exploiting - Purposely abusing unintentional game features is prohibited.
1.8 Player / Gang Names - Your player / gang name should not be vulgar, offensive or blasphemous.
1.9 Impersonating - You're not allowed to impersonate a staff member this includes but not limited to saying your a member of the staff team or having a name that is the same or similar to someone else name. ( You can contact a member of the lead team if your name is the similar and get permission to keep it )
Character
2.0 Character
2.1 Random Death Match - In order to kill a player, you must have a role-play-valid reason to do so. Crossfire is not an excuse to shoot someone around the area of where you're shooting / raiding .
2.2 New Life Rule - Do not return or interact with the district of your death that you died until 1 minute has passed. There is a timer at the top of your screen. If you died in the spawn area, leave it promptly through the nearest tunnel or AFK at spawn, you must also forget everything about your previous life and start a new one, as from it's name "New Life Rule"
2.3 Prop Abuse - The use of a prop to kill, push, or surf entities is not permitted.
2.4 Spawn Areas - Killing players who have just (re)spawned and have not moved is not allowed. Do not build in the sidewalk where players spawn.
Base Rules
3.0 Base Rules
3.1 Fading Doors, Keypads & Buttons - You are allowed a maximum of one consecutive fading door in order to access any part of the base. After that, you can have second fading doors as long as there is no third beyond it, and they must open permanently when their keypad is cracked. You can have as many fading doors as you want as long as any one part of the base is not accessed through 3 or more fading doors. Every fading door requires a keypad or button adjacent to it with an activated time of at least 4 seconds (unless they are the second, and so must open permanently). Other base mechanisms such as shooting windows are an exception as they only require a keypad/button on one side. Keypads/Buttons must be clearly visible. Any fading door must not force a player to make the choice between keypad cracking or lock-picking, and so stacked fading doors and keypad ramps are not allowed. Keypads and buttons must not be used as a building material.
You can have:
1. Two Fading doors to get in the base
2. YOU'RE NOT ALLOWED MORE THAN 2 FADING DOORS TO ACCESS THE BASE
3.2 Base Appearance - Bases must not have flickering effects, invisible or anything difficult to the eye. Anyone entering the base must be able to see where they are going. No completely blacked out rooms the black material can only be used on one wall. Transparency can not be lower than 170% / units on the color/colour slider. Your base should not stop vehicle access on the roads, vehicles should be able to pass with ease. Excluding district bases.
3.3 Obstacles - Player built obstacles that impede(slow/force crouch/force jump/etc) other players are not allowed. You should not use world props/the world in attempt to gain advantages over a player while basing, this includes but is not exclusive to; forcing a player to jump through windows, forcing a player into strange places or forcing players to jump between world props, making players crouch jump over the vault entity. No mazes, players must only be presented with one way to navigate prop defenses.
3.5 Roof Bases - Bases may be on a roof as long as they follow all other rules and have a legal ramp, bridge or ladder leading to their entrance.
3.6 Street Bases - Bases may be built outside of a properties confinement as long as they do not intrude on a property you do not own.
3.7 NoCollide - Props must not be nocollided. ( Not including Keypads or Buttons )
3.8 Sky Bases - Sky-bases are not allowed. If parts of a base are floating, they should be aesthetically supported at the edges.
3.9 Propblock - You may prop block any other entrances to a base as long as you have one. You may prop block parts of your base that you are not using as long as you void access to them, and no entities are stored there.
3.10 Entities - Do not store entities in inaccessible areas on the map this includes inside world props.
3.11 Killboxes - Kill boxes which expose a part of a players body through the hit boxes of a prop are not allowed.
3.12 Fake Entrances - Fake entrances are not allowed.
3.13 Purchasing Properties - You may only claim multiple rooms/buildings if you have enough people basing with you to make it worthwhile the owner of the house is the one that owns the front door. When taking over a district you must have one person in each house before blocking the district off.
3.14 Ramps, Ladders & Bridges - Ramps, ladders and bridges must be wide enough for two people to stand side by side at once. They also cannot be fading. They must be supported and can Not be fading. Ramps, Bridges and Ladders all must be able to fit so two people can stand side-by-side.
3.15 Text Screens - Text Screens must not have flickering effects, invisible or anything difficult to the eye. You are not allowed to place them on anyone's house or another players "Shop Area". Text Screens can not contain anything that is offensive or breaks TOU.
3.16 Camera - You are not allowed to place your camera down multiple times in a row, You need to choose a spot for it in your base and leave it placed while you remain basing. ( This doesn't apply while you are building ). - Do not Spam your weapon camera by taken multiple pictures in a row.
3.17 KOS Sign - KOS signs cannot specify a certain job.
3.18 One way props- Your not allowed to have props that use the one way materials.
Raiding
4.0 Raiding
4.1 Cooldown - Do not raid the same base twice within 10 minutes.
4.2 Finish - You should leave the base as soon as possible when you have finished raiding. You are not allowed to base camp (Staying in the base when there the raid is over)
The server will hopefully start with Myself as owner and Pitt as co-owner. A selected few will be chosen to help us at the start and will be made up by people who help us during this creating period. Positions will be opened on server launch and applications will become available.
The ranks will follow the standard Zarp setup of:
Mod-->Admin-->SuperAdmin-->HeadAdmin-->Server Owners.
Basewars is a rising gamemode which is starting to break into the top 20 gamemodes on GMod. The top server at the moment is currently in the 300's on gametracker which proves there is potential for this to become a good/popular gamemode. Currently, Basewars averages around 100-200 players on only 19 servers which is a good player to server ratio compared to other gamemodes. Most people have never tried this gamemode but it takes the popular sections of SSRP (the basing and raiding) and cuts out all of the Roleplay related gameplay.
What we plan to do is become the best Basewars server on GMod. I feel like this gamemode suits Zarp very well as people really enjoy raiding and basing. We plan to bring out updates in which more content will be available for players to obtain and experience. In this we will make sure to keep the economy at a stable rate through making it so that there is always stuff you have to/ want to buy while making it so the players don't gain a huge advantage to a point where it is pay to win.
ADDED
We have spoken to the community team and we have been allowed access to the a variation of the F1 menu and FAdmin. We have chosen to use FAdmin over ULX and F1 over AWarn, as we feel that as this server runs in a similar way to SSRP that it would be appropriate to use the same admin tools.
Thanks for taking time to read this post. This is NOT a finished Suggestion and the post will be edited as and when we feel necessary.
Dezmond and the Basewars creation team.