New armor tier system
7 years 3 months ago #466901
Server Name: All servers in ZARP
Suggestion Title: Armor Tiers
How would it benefit the server: The addition of new armor types will allow people to progress through a more steady content ladder that will keep them invested in grinding money and breaking into peoples houses. It also provides more content in the way of options for gearing up your gangs or squads.
Potential Issues/Exploits: Current issue is reliance on miner to craft such armors was thinking of black market dealer/armorer near medic being able to sell you improvised. No current exploits found
Additional Notes: Examples of armor tiers
All Armor tiers here provide only damage resistance buffs
Improvised (50-150k cost if bought, crafted with steel but comes with movement speed debuff due to steel construction)
Kevlar (300-400k cost if bought. Has normal movement speed. Recipe pending)
Graphene (600-800k cost if bought. Also small buff to movement speed due to lightness of graphene sheets. Recipe pending)
New armor tier system
7 years 3 months ago #466947
Would definitely make PvP more accessible for newer players as well as adding more aspects to mid-tier raiding/defending.
Warning: Spoiler![ Click to expand ][ Click to hide ]
Would like to see it added but one of the issues I see with this is how it'll be integrated into the player models/suits (The terroriser outfit in particular as it already has a cosmetic vest)
Possibly classing the vest as a "suit" so nothing else can be equipped alongside it.
Also maybe adding a "use limit" to the vests, possibly 5 equips/un-equips to balance the the crafting cost to the risk of losing it upon death.
New armor tier system
7 years 3 months ago #466984
Ah; I did not think about it like that.. I was more concerned with the models that were going to be used with those tiers rather then people with armor like models using them already.... thanks x)
New armor tier system
7 years 3 months ago #466992
Either make it cost more to craft, or give it durability.
Actually what might be cool, is that if we keep them this cheap, they cannot be unequipped. Will give actual, non-ruby mining a purpose; to create steel and deliver suits. Due to it being lost quickly, there will be a very high demand.
New armor tier system
7 years 3 months ago #466996
This if balanced, and properly implemented would be pretty rad.
It's be cool if they were craft-able and suits, though being bought from an NPC would serve as a pretty good consumable drain on the economy.