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TOPIC: [SSRP Suggestion] Explosives

[SSRP Suggestion] Explosives 9 years 2 months ago #100130

My suggestion of craft able stat boosts (permanent) or craft able permanent weapons or craft able cosmetics (hats, etc.) all weapons could be turned into either money packs containing a set amount of money per weapon, or their crafted mats.
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[SSRP Suggestion] Explosives 9 years 2 months ago #100834

Maybe zarp could make some more explosives that wouldn't conclude modern warfare.

Let's say, C4 and Proxy mine as the only explosives. So they get a good start at first then have to finish off themselves
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[SSRP Suggestion] Explosives 9 years 2 months ago #100854

remove explosives buff nitroglicerin
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[SSRP Suggestion] Explosives 9 years 2 months ago #100855

I personally like how they promote investigations into better base building. I also agree they should be removed in that respect but they should be kept as weapons as being able to clear out a base's inhabitants with an orb is still helpful.
I think there needs to be a total rebalance of the guns. Making craft able useful and needing others.
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[SSRP Suggestion] Explosives 9 years 2 months ago #100905

aspectionz wrote:
Maybe zarp could make some more explosives that wouldn't conclude modern warfare.

Let's say, C4 and Proxy mine as the only explosives. So they get a good start at first then have to finish off themselves

If they would only have that then remove the c4 and proxy mine since its useless anyway.
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