Lefty. wrote:
don't put cases in nukes when they're destroyed so people can blow up their own shit and sell it for half the price of a scu when they bought the nuke for 15m, don't make nuke bp's and shit 100m.
better idea: have different tiers of nukes
Tier 1: shorter nuke, 10 minutes, U get a random gun like Dark Matter, idk something like that 50-100m shit
Tier 2: normal nuke, 15 minutes, SCU - 250m
Tier 3: longer nuke, time (prolly 18-20 min?), Better prize. (More initiative to raid and stop the enemies from getting better items.) (and more initiative to defend heavily.) 350m+, you could get something like materials to craft a new suit that actually has decent stats that you don't get out of a case. or something else around that price players would want idk
instead of new nuclear equipment for each tier these tiers could just be prompted when you're about to launch a normal nuke
I wouldn't change the output of destroying the nuke, I think it's fine as it is but this is a change to the nukes cause they really haven't changed in the past years
3rd tier could also require more cops along with more players as the reward is higher so should the stakes