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TOPIC: [Demote Request] 7 7 7

[Demote Request] 7 7 7 6 years 2 months ago #833008

Staff Member(s) Name:
7 7 7
Staff Member(s) SteamID:
STEAM_0:0:151688335
What Did The Staff Member(s) do?:
Entities shouldn't be used as a building material. They should only be used for their intentional RP purpose, excluding metal detectors, which can be used freely as long as they don't break other building rules.

What Server(s) Was This On?:
Server 3
Evidence:
steamcommunity.com/sharedfiles/filedetails/?id=1292417801
cdn.discordapp.com/attachments/237584736...37910272/unknown.png
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Last Edit: 6 years 2 months ago by Tamaninja.
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[Demote Request] 7 7 7 6 years 2 months ago #833010

Handling
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[Demote Request] 7 7 7 6 years 2 months ago #833012

Clear rulebreak, this report should be accepted. Mostly because another rule also states that keypads should always be close to a fading door ^.^
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[Demote Request] 7 7 7 6 years 2 months ago #833013

Raeker wrote:
Clear rulebreak, this report should be accepted. Mostly because another rule also states that keypads should always be close to a fading door ^.^
This is just my bad, the proof is after the raid not before, but they did either remove the prop or blew it up with tgun, because it wasnt there when we raid
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[Demote Request] 7 7 7 6 years 2 months ago #833014

Raeker wrote:
Clear rulebreak, this report should be accepted. Mostly because another rule also states that keypads should always be close to a fading door ^.^



raeker lol it was next to the fading door

that ss is after the raid

Plus he says its blocking the movement im 100% sure that you can go either way left or right from it
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[Demote Request] 7 7 7 6 years 2 months ago #833016

7 7 7 wrote:
Raeker wrote:
Clear rulebreak, this report should be accepted. Mostly because another rule also states that keypads should always be close to a fading door ^.^



raeker lol it was next to the fading door

that ss is after the raid

Plus he says its blocking the movement im 100% sure that you can go either way left or right from it
I already fucking said 5000 fucking times, that it blocks your movement, not blocking the entrance, it doesnt matter if you can go left or right, you blocked my movement means its a rulebreak because you used it as a building material, you could easly no colide it
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[Demote Request] 7 7 7 6 years 2 months ago #833017

Again i didnt use it to build my whole base it was 1 keypad that you can go around it easily


I would love to speak to an SA+ in 1 hour on teamspeak and we can talk about this

i have school rn so Give me 1 hour
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Last Edit: 6 years 2 months ago by 7 7 7.
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[Demote Request] 7 7 7 6 years 2 months ago #833020

7 7 7 wrote:
Again i didnt use it to build my whole base it was 1 keypad that you can go around it easily


I would love to speak to an SA+ in 1 hour on teamspeak and we can talk about this

i have school rn so Give me 1 hour
You still blocked the movement, there were already tons of topics about it in the forums, clearly showing its not allowed.
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[Demote Request] 7 7 7 6 years 2 months ago #833021

I'm certain the lead team is currently asleep or at school and won't be on for a couple of hours, you'll have to wait, or if Spodermon can wait the hour idk
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Last Edit: 6 years 2 months ago by CrankyBot.
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[Demote Request] 7 7 7 6 years 2 months ago #833022

I had a talk to morgan about this and aslong as the keypad is on the fadingdoor it is fine. If you lool back I had a spoken to request to Fred that got denied. Same situation here
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[Demote Request] 7 7 7 6 years 2 months ago #833024

:plussp:
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[Demote Request] 7 7 7 6 years 2 months ago #833026

CrankyBot wrote:
I'm certain the lead team is currently asleep or at school and won't be on for a couple of hours, you'll have to wait, or if Spodermon can wait the hour idk
Im home in a hour or such, but im already looking into this
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[Demote Request] 7 7 7 6 years 2 months ago #833058

Are keypads not automatically non-collided?
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[Demote Request] 7 7 7 6 years 2 months ago #833061

_Jason wrote:
Are keypads not automatically non-collided?

No they're not
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[Demote Request] 7 7 7 6 years 2 months ago #833069

Tamaninja wrote:
7 7 7 wrote:
Raeker wrote:
Clear rulebreak, this report should be accepted. Mostly because another rule also states that keypads should always be close to a fading door ^.^



raeker lol it was next to the fading door

that ss is after the raid

Plus he says its blocking the movement im 100% sure that you can go either way left or right from it
I already fucking said 5000 fucking times, that it blocks your movement, not blocking the entrance, it doesnt matter if you can go left or right, you blocked my movement means its a rulebreak because you used it as a building material, you could easly no colide it

ngl it's really not hard to walk a little bit to the left or right bud.
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[Demote Request] 7 7 7 6 years 2 months ago #833082

Bazaraxe wrote:
Tamaninja wrote:
7 7 7 wrote:
Raeker wrote:
Clear rulebreak, this report should be accepted. Mostly because another rule also states that keypads should always be close to a fading door ^.^



raeker lol it was next to the fading door

that ss is after the raid

Plus he says its blocking the movement im 100% sure that you can go either way left or right from it
I already fucking said 5000 fucking times, that it blocks your movement, not blocking the entrance, it doesnt matter if you can go left or right, you blocked my movement means its a rulebreak because you used it as a building material, you could easly no colide it

ngl it's really not hard to walk a little bit to the left or right bud.
tbh it is when you are getting tgunned
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[Demote Request] 7 7 7 6 years 2 months ago #833124

Hi, i've spoken to 7 7 7 about this and i've decided to accept this since it's an obvious rulebreak;
Entities shouldn't be used as a building material. They should only be used for their intentional RP purpose, excluding metal detectors, which can be used freely as long as they don't break other building rules.
We made sure he wont break this rule again and that he will pay more attention to small details

#Accepted
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