Smol_dong wrote:
WelcomingComic2 wrote:
Smol_dong wrote:
WelcomingComic2 wrote:
Neither tho both are Bae
Loki P / Ember P / Rhino P
bUT THEY MADE EMBER GAAAAAAAAAAAAAAAAY
How they decreased range and increased damage?
No they did something else. But I dont remeber cause havent played recently
- Fireball
Can now be held and charged for additional damage. Upon impact, Fireball will leave behind a Napalm-like flame that damages enemies.
Fireball change are amazing, you can now one shot a charger lv 100 with it. (yey) The radius is decent and makes a great way to zone a place. It's a welcomed change.
I personally think if that the charging should also increase the radius of the initial blast and it should be as big as Lenz arrow radius ~
But shouldnt the duration of the napalm-like flame scale with duration ? Because it doesn't.
The casting time is way too long too.
- Fire Blast
Will now add heat damage to weapons that fire through it (for allies).
Fireblast change are great, i was worried we would have to crouch to fire though the ring but there is no need for it and it gives a decent 50% damage increase !
If you combine it with Fireball and you get a very good zoning tool now
- World On Fire
- 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half.
Thats the changelog all changes to ember other than the decrease in WoFs range all were positive