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Poll: Knight Demon Votes

Upon failing a skill check reduce HP by 75% instead of instakilling 25 65.8%
Add 1 more chance for the skill checks and reduce the difficulty (from 3 to 4) 4 10.5%
No Changes Needed 9 23.7%
Total number of voters: 38 ( Jimmy Labeuh, Spectrum, sinzz, Salted Wine, danielmark2356 ) See more
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TOPIC: [SSRP] Knight Demon Nerf Poll⭐

[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414690

To Be Honest wrote:
Jaden. wrote:
To Be Honest wrote:
Do not change a thing, it's the best weapon against cheaters, theres like 2 guys not cheating so you might aswell leave it like that
homie theres literally luas to instantly pass the skill check
fuck sake :angry: :angry: :angry: :angry: :angry: :angry:

Why are you surprised lol the second the skill check dropped I said wonder how long it takes for a cheat to be able to beat it
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414702

Should change the ability completely. Instead of killing/damaging the player, teleporting them somewhere random (if they fail skill check)
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Last Edit: 8 months 1 day ago by koRe Phantom.
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414705

koRe Phantom wrote:
Should change the ability completely. Instead of killing/damaging the player, teleporting them somewhere random (if they fail skill check)
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414707

Terry A Davis wrote:
koRe Phantom wrote:
Should change the ability completely. Instead of killing/damaging the player, teleporting them somewhere random (if they fail skill check)

If you fail the skill check you get sent to the gulag where you have to handle (1) of Sinz's f1s
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414708

Salad Bar Joker wrote:
Mr. Richard wrote:
I'm curious to know why so many suggestions and proposals have been compressed into two mediocre options on this poll - I swear there were plenty of ideas brought up that people deemed better, some of which have been outlined (again) by others on this thread.

In order to maintain a democratic vote and satisfy the playerbase - A better way of dealing with this would be to allow players to briefly note down their balancing ideas and have people "Thank You" them - The reply with the most TY's within a certain period would conclude the vote.

Or look at every big idea that was suggested, see the top 4 that are viable and stick them in. I hope we aren't being viewed as bitching and a case of "Well you got a change vote yet still no one is happy"

I'll try to spell it out as a clear as possible.

The community does not want a suit that with a single button press through walls it removes someone from PvP. This is because completely disrupts the flow of gameplay regardless of the situation

What do you think would be a good alternative then?

I remember Smol suggesting an ability that allows you to do more damage whilst having damage resistance for a few seconds which seems like a decent option
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414709

Jaden. wrote:
Terry A Davis wrote:
koRe Phantom wrote:
Should change the ability completely. Instead of killing/damaging the player, teleporting them somewhere random (if they fail skill check)

If you fail the skill check you get sent to the gulag where you have to handle (1) of Sinz's f1s
buying skill check lua script $5
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414710

Clarky wrote:
Jaden. wrote:
Terry A Davis wrote:
koRe Phantom wrote:
Should change the ability completely. Instead of killing/damaging the player, teleporting them somewhere random (if they fail skill check)

If you fail the skill check you get sent to the gulag where you have to handle (1) of Sinz's f1s
buying skill check lua script $5

It's this mate
net.Start("crackthevault_getclue")
net.WriteUInt(9,4)
net.SendToServer()
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[SSRP] Knight Demon Nerf Poll⭐ 8 months 1 day ago #1414711

Lerpson wrote:
Salad Bar Joker wrote:
Mr. Richard wrote:
I'm curious to know why so many suggestions and proposals have been compressed into two mediocre options on this poll - I swear there were plenty of ideas brought up that people deemed better, some of which have been outlined (again) by others on this thread.

In order to maintain a democratic vote and satisfy the playerbase - A better way of dealing with this would be to allow players to briefly note down their balancing ideas and have people "Thank You" them - The reply with the most TY's within a certain period would conclude the vote.

Or look at every big idea that was suggested, see the top 4 that are viable and stick them in. I hope we aren't being viewed as bitching and a case of "Well you got a change vote yet still no one is happy"

I'll try to spell it out as a clear as possible.

The community does not want a suit that with a single button press through walls it removes someone from PvP. This is because completely disrupts the flow of gameplay regardless of the situation

What do you think would be a good alternative then?

I remember Smol suggesting an ability that allows you to do more damage whilst having damage resistance for a few seconds which seems like a decent option

Back to the old one minus the grab, a instant teleport to your target and maybe a move speed/resistance boost for a short time afterwards. Has the esp, very good for an offensive suit on a map that is so defender heavy, has no impact on the flow of gameplay
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[SSRP] Knight Demon Nerf Poll⭐ 7 months 2 weeks ago #1415379

i think we have our winner?
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[SSRP] Knight Demon Nerf Poll⭐ 7 months 2 weeks ago #1415383

User wrote:
i think we have our winner?

rip emil the only one to use kd
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[SSRP] Knight Demon Nerf Poll⭐ 7 months 2 weeks ago #1415386

User wrote:
i think we have our winner?

Yea re do the poll with real options (ones that don't interrupt flow of gameplay)
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