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TOPIC: [IMPORTANT] TTT Staff read this

[IMPORTANT] TTT Staff read this 6 years 7 months ago #679882

Tyler Durden wrote:
TheXnator wrote:
I've had a go at many staff members in the past as a result of this, even back when I was an admin - DNA IS NOT PROOF. If the body is unidentified, sure, kill them, but otherwise you must ask them why they killed them and can only KOS if they give no reason or an invalid reason.
Hopefully TTT staff look at this thread and realise this.
This is false and isn't stated in the rules. Killing someone due to DNA you've obtained is fine, there is no rule that states that it is not. If you'd read the rules that dictate this such as valid and invalid KOS reasons and the RDM rule you'd know that these rules are applicable to some situations but not all as in the end it all falls back on if the player acted within reason and can give such reason as to why they killed someone.

A large part of the gamemode is weighing the chances and credibility of other terrorists and the rules aren't here to remove that.

Edit: As for rule 2.4 Player Versus Player it should be changed to allow for an exception if one of the players is a detective or proven innocent. You guys have also horribly misused the rule here as it's only applicable when you encounter players in active combat, it's to stop situations where someone shooting a traitor gets killed by another innocent that makes the wrong call.
Well, people could have completely valid and non-traitorous reasons to kill someone but just die because the trigger-happy Detective got DNA. This really needs to be changed imo.
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #679885

CrankyBot wrote:
Tyler Durden wrote:
TheXnator wrote:
I've had a go at many staff members in the past as a result of this, even back when I was an admin - DNA IS NOT PROOF. If the body is unidentified, sure, kill them, but otherwise you must ask them why they killed them and can only KOS if they give no reason or an invalid reason.
Hopefully TTT staff look at this thread and realise this.
This is false and isn't stated in the rules. Killing someone due to DNA you've obtained is fine, there is no rule that states that it is not. If you'd read the rules that dictate this such as valid and invalid KOS reasons and the RDM rule you'd know that these rules are applicable to some situations but not all as in the end it all falls back on if the player acted within reason and can give such reason as to why they killed someone.

A large part of the gamemode is weighing the chances and credibility of other terrorists and the rules aren't here to remove that.

Edit: As for rule 2.4 Player Versus Player it should be changed to allow for an exception if one of the players is a detective or proven innocent.

When you say the exception, do you mean that if a D/Proven Innocent starts shooting someone then others are allowed to join in on the PvP combo
Yes, it's not there currently but it would make sense to add it.

sorle wrote:
Well, people could have completely valid and non-traitorous reasons to kill someone but just die because the trigger-happy Detective got DNA. This really needs to be changed imo.
If the detective got DNA and killed someone for it that was innocent he suffers a karma penalty for doing so, the rules shouldn't be changed to slow down the gameplay. If you die, you die. Wait your turn and play the next round instead.
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Last Edit: 6 years 7 months ago by Legendary Soldier.
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #679889

Tyler Durden wrote:
TheXnator wrote:
I've had a go at many staff members in the past as a result of this, even back when I was an admin - DNA IS NOT PROOF. If the body is unidentified, sure, kill them, but otherwise you must ask them why they killed them and can only KOS if they give no reason or an invalid reason.
Hopefully TTT staff look at this thread and realise this.
This is false and isn't stated in the rules. Killing someone due to DNA you've obtained is fine, there is no rule that states that it is not. If you'd read the rules that dictate this such as valid and invalid KOS reasons and the RDM rule you'd know that these rules are applicable to some situations but not all as in the end it all falls back on if the player acted within reason and can give such reason as to why they killed someone.

A large part of the gamemode is weighing the chances and credibility of other terrorists and the rules aren't here to remove that.

Edit: As for rule 2.4 Player Versus Player it should be changed to allow for an exception if one of the players is a detective or proven innocent. You guys have also horribly misused the rule here as it's only applicable when you encounter players in active combat, it's to stop situations where someone shooting a traitor gets killed by another innocent that makes the wrong call.
2.5 Valid KOS reasons
There are many KOS reasons and they all work in different situations and scenarios, here are a few; [You should question the player as to why they are doing these acts before you declare the KOS]

If you kill someone else for a valid reason - for example, they started shooting you - and you're both innocent and you identify the body, then you had a valid reason for killing that user. A detective finds DNA on the body that leads him to you. If he'd straight up kill you for the DNA or declare a KOS, wouldn't that be considered RDM? As he didn't ask beforehand?
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #679893

Tyler Durden wrote:
sorle wrote:
Well, people could have completely valid and non-traitorous reasons to kill someone but just die because the trigger-happy Detective got DNA. This really needs to be changed imo.
If the detective got DNA and killed someone for it that was innocent he suffers a karma penalty for doing so, the rules shouldn't be changed to slow down the gameplay. If you die, you die. Wait your turn and play the next round instead.
This makes sense, nevermind my last post.
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #679895

Tyler Durden wrote:
sorle wrote:
Well, people could have completely valid and non-traitorous reasons to kill someone but just die because the trigger-happy Detective got DNA. This really needs to be changed imo.
If the detective got DNA and killed someone for it that was innocent he suffers a karma penalty for doing so, the rules shouldn't be changed to slow down the gameplay. If you die, you die. Wait your turn and play the next round instead.

But is the game not meant to be strategy-based, rather than all-out warfare? We're taking away a lot of the strategy from the game by allowing this.
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[TTT] Ban Appeal 6 years 7 months ago #679958

Whats not what is says in the rules? If you have enough evidence of some one being a traitor you can kill him. DNA from a c4, traitor weapon or detective/innocents is enough evidence.
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[TTT] Ban Appeal 6 years 7 months ago #679986

AA RFLeX wrote:
Whats not what is says in the rules? If you have enough evidence of some one being a traitor you can kill him. DNA from a c4, traitor weapon or detective/innocents is enough evidence.

lol no it isn't. C4 or T weapon, sure, but not bodies unless they are unid'd
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Last Edit: 6 years 7 months ago by TheXnator.
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #680002

Do NOT make TTT harder anymore.
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Last Edit: 6 years 7 months ago by Dewie.
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #680023

lock pls
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[IMPORTANT] TTT Staff read this 6 years 7 months ago #680045

The only time the detective would need to ask a player why he found DNA on the body would be if that body was identified by that player himself directly and had ancounced that he killed that individual. If you are an innocent there would be no reason not to report someone had tried to kill you. If some player or the detective found that body and it had not been ided then he could KOS the responsible player because you are required to ID bodies.
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