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TOPIC: [TTT] Punishments for rule-breakers

[TTT] Punishments for rule-breakers 7 years 5 months ago #432298

Seriously, why are the penalties for breaking rules so lax?
I can understand RDM being rewarded with an autoslay and a warn (and a fuck you from everyone in the server), but MRDM only being 2 autoslays and 1 warn looks like a joke.
I mean, you can't just put RDM (which can be an actual accident) on the same level of MRDM and ghosting which can (and usually do) fuck an entire round.
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432300

A new rdm manager is being coded, just be paitient and a new one will come.

Thanks for your cooperation
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432301

Liamkis123 wrote:
A new rdm manager is being coded, just be paitient and a new one will come.

Thanks for your cooperation

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[TTT] Punishments for rule-breakers 7 years 5 months ago #432304

If someone Mass RDMs he gets 1 warn and 1 autoslay. If he does that again, then he is getting banned. There's a Staff Ethos all staff should follow. Someone might not know the rules and Mass RDMs for 1 round. Adding him like 5 autoslays will be ridiculous. We give him 1 round to check the rules and if he fails, he gets banned.
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432305

Or they could read the rules before joining the server.
Like anyone with common sense would.
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432346

lol
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432357

If you want to suggest a change on the Staff Ethos then you can do it here
zarpgaming.com/index.php/forum/server-issues


Make sure to use the template below
Server Name:

Suggestion Title:

How would it benefit the server:

Potential Issues/Exploits:

Additional notes:
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432957

Hi Pow.

Thanks for expressing your concerns to us. We appreciate your feedback and hopefully I can somewhat settles your concerns.

Due to TTT being such a volatile game mode, there is no real rigorous punishment structure we give staff to follow. This is why we have the Staff Ethos as R-Flex described above. In summary, the ethos expects us to be firm yet fair. We must be able to evaluate what servers as a suitable punishment for someone breaking rule X, and whether or not its fair. Staff are not here to act as dictators, we're simply volunteers who wish to make the experience for regular users better by reducing the misconduct that takes place on the server.

On TTT, we have very limited methods of punishment. They are as follows:
  • Slay
  • Kick
  • Ban
  • Mute
  • Gag
  • Warn

In the example you have provided - I would normally recommend two or three slays followed with a warning. By including my point about being firm yet fair, we need to consider that people do wrong and can (not necessarily will) change by being punished for their wrong doing. Reiterating that we're not here to dictate and ruin the user experience, we need to ensure our punishments are fair; slaying someone for something extensive like 6 rounds ruins the possibility of them having fun in a legitimate way with respect to the server rules.

If you're not familiar with the Staff Ethos, you can read it here:
zarpgaming.com/index.php/forum/general-d...-servers-staff-ethos

However, should you hold true to your opinion you can always make a suggestion concerning the Staff Ethos as R-Flex has detailed. Feel free to speak with me privately should you have any questions.
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[TTT] Punishments for rule-breakers 7 years 5 months ago #432959

it's fucked isnt it.
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