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TOPIC: [Deathrun][Mapping][Dr_Mario_Pyramide]

[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #182722

Shark trap at the pool map is hard too and the vacuum trap at the parkinggarage map
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Last Edit: 8 years 8 months ago by Nico Robin.
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #183209

I added a port with a moving platform, check the first post out for pics, its just an idea, thanks again for the informations
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #183312

moving platforms are good but using the same trap 3 times ( I dont know if they are finished version of the moving platforms , probably not) looks monotonous.
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #183357

True, but the point is these are 3 with 2 traps each, so i guess it makes it hard to finish, but i can change it of course, i like the feedback and the informations i get, thank u
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #183818

Thanks again for the feedback i changed the part to a shorter version of it.
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #185031

Added a few details, making slowly progress, hope for some more trap ideas
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #185082

For a really hard trap, make your own version of the laser auto trap at the end of death-bringer_long.
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #185258

That empty area looks better with now trees and sand piles and I think you can see runners at the first trap now, how about that fan and texture thing ?
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #185271

Yep anything is fixed thanks, im still thinking about the traps etc...
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[Deathrun][Mapping][Dr_Mario_P​yramide] 8 years 8 months ago #185790

Bump, started to redesign a few things. 3 new pics
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