Continuing from
this post, I find it quite poorly worded how it is titled "Should We remove Suits?" when it is obvious that
suits should and never will be removed from SSRP so instead I'm making this topic to ask you guys what changes you would like to see towards the current suits (Removing them will not work and has been said by Chute that they will never be removed, no bother in suggesting that but you do you if you want).
Economically, I would want to see suits be more easier to gain to newer players and easier to lose by weapons and adding a equipping timer and de-equipping timer (a small amount of time so like around 5 seconds to equip and 2.5 seconds to de-equip) so then everyone has a fair chance and don't pull a suit as soon as they are logically about to die because it is extremely unfair how people can instantly gain a ridiculous amount of health despite being on extremely low health.
Personally, I would like to see these changes:
Jugg suit: No knock-back when shot by a Gluon Gun, I find it OP how they can survive that by being launched across the map instead of straight up dying instead. 1000HP and 1000 Armour I would like to see return although we have had this before, the Jugg was pretty weak so your call on this.
Nano suit: 200HP is way too weak for a suit IMO and should be 300HP, the armour doesn't need changing and when using the cloak in the Nano suit, you should make it so you are invisible from the Scan Master Hit-mode and Police-mode and hidden from the EVO Suit's ESP, this would be a good balanced buff towards the Nano suit and bring more tactical stealthy use towards it.
Advanced Combat Suit (ACS): Weakest suit that have a potential of being one/two tapped by a PSG-1 (I've done it before), the health should be raised to 250HP, no changes towards the armour and shield ability they seem to fit in fine.
Hyper Suit: A tanky, fast moving suit and has it's negatives when TPing as it drains all of your armour but people tend to instantly de-equip the suit as soon as they teleport to their location. The TP ability needs a change so the placed marker lasts a certain amount of time like 20 minutes or something like that so people won't be too afraid to place down their printers, nuke launches only to be all gone and ruined by a suit (This has been one of the many reasons why I refused to base at times in S2 disco during September-October until a server restart happened).
EVO Suit: The ESP ability needs to be just like the other suits where you can toggle it on or off with a cool down. Unlimited ESP is very OP as you know who your enemies are, what they are using, how much HP they have and know exactly where they are. The ESP should last around 30 seconds with a cool down of 30 seconds.
Gold Jugg: Same thing as the Jugg suit with the health changes so it'd be 2000HP and 2000 Armour.
Feel free to leave your opinions on my changes and leave your suggested changes towards the special suits if you wish, I hope the CM team will consider some of our suggested changes so we can have a more balanced fair game play on the server with the future updates we have coming when Chute gets back from his break.